mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
[BotW] Add Cobalt Clarity Preset
Thanks @justinstrawn for this new preset!
This commit is contained in:
parent
a5f66e0d72
commit
7e47616407
@ -39,6 +39,7 @@
|
||||
// MaranBr Preset (Little More Intense) 16
|
||||
// YeMaoWuXin's Preset (Bright colors) 17
|
||||
// YeMaoWuXin's Preset (Vivid and clear) 18
|
||||
// Cobalt's Preset (Saturated & Bright) 19
|
||||
|
||||
//##########################################################
|
||||
|
||||
@ -1405,6 +1406,74 @@ float DPX_Strength = 0.20;
|
||||
float Colorfulness = 1.0;
|
||||
float DPX_Strength = 0.10;
|
||||
|
||||
#elif (Preset == 19) // Cobalt's preset (Saturated & Bright)
|
||||
|
||||
#define adjust_bloom 1
|
||||
const float bloomFactor = 1.00;
|
||||
#define HDRpassing 0
|
||||
const float HDRPower = 1.00;
|
||||
const float radius1 = 1.00;
|
||||
const float radius2 = 0.80;
|
||||
#define lumapassing 0
|
||||
const float sharp_strength = 0.35;
|
||||
const float sharp_clamp = 0.85;
|
||||
const float offset_bias = 1.0;
|
||||
#define Tone_map 0
|
||||
const float Exposure = 1.17;
|
||||
const float Bleach = 0.4;
|
||||
const float Gamma = 1.00;
|
||||
const float defog = 0.00;
|
||||
vec3 FogColor = vec3(1.0, 1.0, 1.0);
|
||||
const float sat = 0.000;
|
||||
const float crushContrast = 0.000;
|
||||
#define post_process 0
|
||||
const float satFactor = 0.17;
|
||||
#define blacknwhitepass 0
|
||||
const int BlackPoint = 1;
|
||||
const int WhitePoint = 235;
|
||||
#define lggpass 0
|
||||
vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
|
||||
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
|
||||
vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
|
||||
#define vibpass 1
|
||||
const float Vibrance = 0;
|
||||
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
|
||||
#define Tech 0
|
||||
const float Power = 4.0;
|
||||
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
|
||||
float Strength = 0.20;
|
||||
#define Techine 0
|
||||
const float Technicolor2_Red_Strength = 0.02;
|
||||
const float Technicolor2_Green_Strength = 0.02;
|
||||
const float Technicolor2_Blue_Strength = 0.02;
|
||||
const float Technicolor2_Brightness = 1.00;
|
||||
const float Technicolor2_Strength = 1.00;
|
||||
const float Technicolor2_Saturation = 1.00;
|
||||
#define cmatrix 0
|
||||
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
|
||||
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
|
||||
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
|
||||
float CM_Strength = 1.0;
|
||||
#define CurvesPss 1
|
||||
const float Contrast = 0.74;
|
||||
#define Filmicpass 0
|
||||
const float Filmic_Contrast = 1.0;
|
||||
const float Filmic_Bleach = 0.0;
|
||||
const float Saturation = -0.15;
|
||||
const float Filmic_Strength = 0.85;
|
||||
const float Fade = 0.4;
|
||||
const float Linearization = 0.5;
|
||||
const float BaseCurve = 1.5;
|
||||
const float BaseGamma = 1.00;
|
||||
const float EffectGamma = 0.68;
|
||||
#define dpxpass 0
|
||||
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
|
||||
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
|
||||
float DPX_Contrast = 0.1;
|
||||
float DPX_Saturation = 3.0;
|
||||
float Colorfulness = 2.5;
|
||||
float DPX_Strength = 0.20;
|
||||
|
||||
#endif
|
||||
|
||||
//###########################################################
|
||||
|
@ -113,6 +113,11 @@ name = YeMaoWuXin's Preset (Vivid and clear)
|
||||
category = Clarity
|
||||
$preset:int = 18
|
||||
|
||||
[Preset]
|
||||
name = Cobalt's Preset (Saturated & Bright)
|
||||
category = Clarity
|
||||
$preset:int = 19
|
||||
|
||||
[Preset]
|
||||
name = User-Defined Preset
|
||||
category = Clarity
|
||||
|
Loading…
Reference in New Issue
Block a user