mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
Port Xalphenos' on-air stamina fix
This commit is contained in:
parent
5216a78576
commit
7ec6d77ed5
@ -2,18 +2,20 @@
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
#Cave
|
||||
codeCaveSize = 0x1C
|
||||
codeCaveSize = 0x30
|
||||
|
||||
_divisor = 0x0 # the divisor is set at the next line
|
||||
0x0 = .float (30 / $targetFPS) # e.g. 30FPS / 18FPS = 1.66667
|
||||
_targetfps = 0x18 # the target fps is set at the next line
|
||||
0x18 = .float $targetFPS
|
||||
|
||||
#Arrows by Epigramx
|
||||
#Arrow projectiles fix by Epigramx:
|
||||
|
||||
0x1001CCAC = .float (30 * (30 / $targetFPS)) # = 30 * divisor
|
||||
0x1001CB18 = .float (0.5 / (30 / $targetFPS)) # = 0.5 / divisor
|
||||
|
||||
#"Best fence" by Rajkosto
|
||||
#"Best fence" by Rajkosto:
|
||||
|
||||
_fenceNeg1 = 0x00000004
|
||||
0x00000004 = add r6, r12, r0 #orig instruction we are replacing
|
||||
0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
|
||||
@ -21,8 +23,15 @@ _fenceNeg1 = 0x00000004
|
||||
0x00000010 = subi r6, r6, 1 #do the subtract
|
||||
0x00000014 = blr #return
|
||||
|
||||
#Extreme simplification of FPS++ by Xalphenos
|
||||
#codeChanges
|
||||
#Simplification of FPS++ by Xalphenos:
|
||||
|
||||
_arrowTimeDrain = 0x1C
|
||||
0x1C = lfs f1, 0xFC(r11)
|
||||
0x20 = lis r12, _divisor@ha
|
||||
0x24 = lfs f0, _divisor@l(r12)
|
||||
0x28 = fmuls f1, f1, f0
|
||||
0x2C = blr
|
||||
|
||||
0x031FA97C = nop
|
||||
0x03793328 = nop
|
||||
0x03793334 = nop
|
||||
@ -36,6 +45,7 @@ _fenceNeg1 = 0x00000004
|
||||
0x02D90D30 = lfs f11, _targetfps@l(r10)
|
||||
0x02D90D88 = lis r10, _targetfps@ha
|
||||
0x02D90D8C = lfs f11, _targetfps@l(r10)
|
||||
0x02D5F760 = bla _arrowTimeDrain
|
||||
|
||||
#Break all forms of frame limiting
|
||||
0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
|
||||
@ -61,18 +71,20 @@ _fenceNeg1 = 0x00000004
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
#Cave
|
||||
codeCaveSize = 0x1C
|
||||
codeCaveSize = 0x30
|
||||
|
||||
_divisor = 0x0 # the divisor is set at the next line
|
||||
0x0 = .float (30 / $targetFPS) # e.g. 30FPS / 18FPS = 1.66667
|
||||
_targetfps = 0x18 # the target fps is set at the next line
|
||||
0x18 = .float $targetFPS
|
||||
|
||||
#Arrows by Epigramx
|
||||
#Arrow projectiles fix by Epigramx:
|
||||
|
||||
0x1001CCAC = .float (30 * (30 / $targetFPS)) # = 30 * divisor
|
||||
0x1001CB18 = .float (0.5 / (30 / $targetFPS)) # = 0.5 / divisor
|
||||
|
||||
#"Best fence" by Rajkosto
|
||||
#"Best fence" by Rajkosto:
|
||||
|
||||
_fenceNeg1 = 0x00000004
|
||||
0x00000004 = add r6, r12, r0 #orig instruction we are replacing
|
||||
0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
|
||||
@ -80,7 +92,15 @@ _fenceNeg1 = 0x00000004
|
||||
0x00000010 = subi r6, r6, 1 #do the subtract
|
||||
0x00000014 = blr #return
|
||||
|
||||
#Extreme simplification of FPS++ by Xalphenos
|
||||
#Simplification of FPS++ by Xalphenos:
|
||||
|
||||
_arrowTimeDrain = 0x1C
|
||||
0x1C = lfs f1, 0xFC(r11)
|
||||
0x20 = lis r12, _divisor@ha
|
||||
0x24 = lfs f0, _divisor@l(r12)
|
||||
0x28 = fmuls f1, f1, f0
|
||||
0x2C = blr
|
||||
|
||||
#codeChanges
|
||||
0x031F9E80 = nop
|
||||
0x03792620 = nop
|
||||
@ -95,6 +115,7 @@ _fenceNeg1 = 0x00000004
|
||||
0x02D90794 = lfs f11, _targetfps@l(r10)
|
||||
0x02D907EC = lis r10, _targetfps@ha
|
||||
0x02D907F0 = lfs f11, _targetfps@l(r10)
|
||||
0x02D5F200 = bla _arrowTimeDrain
|
||||
|
||||
#Break all forms of frame limiting
|
||||
0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
|
||||
@ -115,4 +136,3 @@ _fenceNeg1 = 0x00000004
|
||||
#0x02D90724 = fmr f29, f1 #inf stamina
|
||||
#0x02D44D44 = nop #inf hearts
|
||||
#0x02EB61BC = nop #inf arrows
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user