From 800951b92a73611d934787273da48e2e181f4b6b Mon Sep 17 00:00:00 2001 From: Michael Date: Thu, 15 Nov 2018 22:28:09 -0800 Subject: [PATCH] Add 32:9 resolutions to MK8 Added for local multiplayer purposes --- Source/MarioKart8_Resolution/rules.txt | 50 +++++++++++++++++++++----- 1 file changed, 41 insertions(+), 9 deletions(-) diff --git a/Source/MarioKart8_Resolution/rules.txt b/Source/MarioKart8_Resolution/rules.txt index 423788a0..b09f03cf 100644 --- a/Source/MarioKart8_Resolution/rules.txt +++ b/Source/MarioKart8_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Resolution path = "Mario Kart 8/Graphics/Resolution" -description = Changes the resolution of the game. Known issues: 3-4P upscaling works but misses shadows. +description = Changes the resolution of the game. Known issues: 3-4P upscaling works but is missing shadows. version = 3 [Preset] @@ -146,6 +146,42 @@ $height = 3200 $gameWidth = 1280 $gameHeight = 720 +// Common HD Resolutions (2 Monitors) + +[Preset] +name = 3840x1080 (32:9) +$width = 3840 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x1440 (32:9) +$width = 5120 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 6400x1800 (32:9) +$width = 6400 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 7680x2160 (32:9) +$width = 7680 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 10240x2880 (32:9) +$width = 10240 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 # Full Res [TextureRedefine] @@ -172,7 +208,6 @@ formats = 0x816,0x019 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 - # 2P Full Res [TextureRedefine] width = 640 @@ -205,8 +240,7 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 - -# Blur in menu's +# Blur in menus [TextureRedefine] width = 320 height = 180 @@ -236,7 +270,6 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 - # Particles/highlights [TextureRedefine] width = 320 @@ -308,7 +341,6 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 - # Underwater effect [TextureRedefine] # 1P width = 640 @@ -327,13 +359,13 @@ overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # 2P width = 320 height = 368 -formats = 0x01a +formats = 0x19,0x1a,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 2P width = 320 height = 360 -formats = 0x01a +formats = 0x19,0x1a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 360 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 360