diff --git a/Resolutions/WiiU_FriendList_Resolution/rules.txt b/Resolutions/WiiU_FriendList_Resolution/rules.txt new file mode 100644 index 00000000..7d5e717d --- /dev/null +++ b/Resolutions/WiiU_FriendList_Resolution/rules.txt @@ -0,0 +1,132 @@ +[Definition] +titleIds = 000500301001500A,000500301001510A,000500301001520A +name = Resolution +path = "Wii U/Friend List/Graphics/Resolution" +description = Changes the resolution of the application. +version = 4 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +# Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 854x480 +$width = 854 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +# Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = ($width / $gameWidth) * 1280 +overwriteHeight = ($height / $gameHeight) * 720 + +[TextureRedefine] +width = 864 +height = 480 +overwriteWidth = ($width / $gameWidth) * 864 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +overwriteWidth = ($width / $gameWidth) * 854 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 848 +height = 480 +overwriteWidth = ($width / $gameWidth) * 848 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 256 +height = 256 +formats = 0x1a,0x80e +overwriteWidth = ($width / $gameWidth) * 256 +overwriteHeight = ($height / $gameHeight) * 256 + +[TextureRedefine] +width = 192 +height = 192 +formats = 0x1a,0x41a +overwriteWidth = ($width / $gameWidth) * 192 +overwriteHeight = ($height / $gameHeight) * 192 + +[TextureRedefine] +width = 128 +height = 128 +formats = 0x1a,0x41a +overwriteWidth = ($width / $gameWidth) * 128 +overwriteHeight = ($height / $gameHeight) * 128 diff --git a/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt b/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt new file mode 100644 index 00000000..a5555e5a --- /dev/null +++ b/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt @@ -0,0 +1,112 @@ +[Definition] +titleIds = 000500301001200A,000500301001210A,000500301001220A +name = Resolution +path = "Wii U/Internet Browser/Graphics/Resolution" +description = Changes the resolution of the application. +version = 4 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +# Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 854x480 +$width = 854 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +# Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] +width = 1280 +height = 720 +tileModesExcluded = 0x1 +overwriteWidth = ($width / $gameWidth) * 1280 +overwriteHeight = ($height / $gameHeight) * 720 + +[TextureRedefine] +width = 896 +height = 480 +overwriteWidth = ($width / $gameWidth) * 896 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 864 +height = 480 +overwriteWidth = ($width / $gameWidth) * 864 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +overwriteWidth = ($width / $gameWidth) * 854 +overwriteHeight = ($height / $gameHeight) * 480 diff --git a/Resolutions/WiiU_Menu_Resolution/rules.txt b/Resolutions/WiiU_Menu_Resolution/rules.txt new file mode 100644 index 00000000..3ea213bb --- /dev/null +++ b/Resolutions/WiiU_Menu_Resolution/rules.txt @@ -0,0 +1,192 @@ +[Definition] +titleIds = 0005001010040000,0005001010040100,0005001010040200 +name = Resolution +path = "Wii U/Menu/Graphics/Resolution" +description = Changes the resolution of the application. +version = 4 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +# Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 854x480 +$width = 854 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +# Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x1,0x1a,0x41a,0x80e,0x816 +overwriteWidth = ($width / $gameWidth) * 1280 +overwriteHeight = ($height / $gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 368 +formats = 0x1,0x1a,0x80e,0x816 +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +formats = 0x1,0x1a,0x80e,0x816 +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 360 + +[TextureRedefine] +width = 512 +height = 256 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 512 +overwriteHeight = ($height / $gameHeight) * 256 + +[TextureRedefine] +width = 320 +height = 192 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 320 +overwriteHeight = ($height / $gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 320 +overwriteHeight = ($height / $gameHeight) * 180 + +[TextureRedefine] +width = 256 +height = 128 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 256 +overwriteHeight = ($height / $gameHeight) * 128 + +[TextureRedefine] +width = 160 +height = 96 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 160 +overwriteHeight = ($height / $gameHeight) * 96 + +[TextureRedefine] +width = 160 +height = 90 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 160 +overwriteHeight = ($height / $gameHeight) * 90 + +[TextureRedefine] +width = 128 +height = 64 +formats = 0x1a,0x816 +overwriteWidth = ($width / $gameWidth) * 128 +overwriteHeight = ($height / $gameHeight) * 64 + +[TextureRedefine] +width = 106 +height = 60 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 106 +overwriteHeight = ($height / $gameHeight) * 60 + +[TextureRedefine] +width = 864 +height = 480 +formats = 0x1a,0x41a +overwriteWidth = ($width / $gameWidth) * 864 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +formats = 0x1a,0x41a +overwriteWidth = ($width / $gameWidth) * 854 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] +width = 448 +height = 240 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 448 +overwriteHeight = ($height / $gameHeight) * 240 + +[TextureRedefine] +width = 427 +height = 240 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 427 +overwriteHeight = ($height / $gameHeight) * 240