mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix
This commit is contained in:
parent
dafcb32c11
commit
80d6255e60
@ -47,7 +47,7 @@ $exposure = 1.5
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$vibrance = 0.35
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.35
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$sharp_mix = 0.1
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[Preset]
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name = Colourful
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@ -69,7 +69,7 @@ $exposure = 1.1
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$vibrance = 0.5
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.3
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$sharp_mix = 0.1
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[Preset]
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name = Neutral Contrasty
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@ -91,4 +91,4 @@ $exposure = 1.25
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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@ -47,7 +47,7 @@ $exposure = 1.05
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$vibrance = 0.25
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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[Preset]
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name = Colourful
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@ -69,7 +69,7 @@ $exposure = 1.01
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$vibrance = 0.4
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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[Preset]
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name = Neutral Contrasty
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@ -91,4 +91,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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@ -47,7 +47,7 @@ $exposure = 1.0
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$vibrance = 0.0
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$crushContrast = 0.0
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$bleach = 1.0
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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[Preset]
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name = High Contrasty
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@ -69,7 +69,7 @@ $exposure = 1.05
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$vibrance = 0.25
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.45
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$sharp_mix = 0.1
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[Preset]
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name = Colourful
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@ -91,7 +91,7 @@ $exposure = 1.01
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$vibrance = 0.4
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.15
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$sharp_mix = 0.1
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[Preset]
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name = Neutral Contrasty
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@ -113,4 +113,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.15
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$sharp_mix = 0.1
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@ -47,7 +47,7 @@ $exposure = 1.0
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$vibrance = 0.0
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$crushContrast = 0.0
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$bleach = 1.0
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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[Preset]
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name = High Contrasty
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@ -69,7 +69,7 @@ $exposure = 1.05
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$vibrance = 0.25
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.35
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$sharp_mix = 0.1
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[Preset]
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name = Colourful
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@ -91,7 +91,7 @@ $exposure = 1.01
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$vibrance = 0.4
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.15
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$sharp_mix = 0.1
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[Preset]
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name = Neutral Contrasty
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Contrasty
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -28,48 +28,92 @@ $bleach = 1.0
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$sharp_mix = 0.0
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[Preset]
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name = Neutral default exposure
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$redShadows = 0.97
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$greenShadows = 0.97
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$blueSadows = 1.02
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$redMid = 0.95
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$greenMid = 0.96
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$blueMid = 1.02
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$redHilight = 0.98
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$greenHilight = 0.99
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$blueHilight = 1.01
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name = Some Contrast
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$redShadows = 1.0
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$greenShadows = 0.99
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$blueSadows = 1.0
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$redMid = 1.0
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$greenMid = 0.99
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$blueMid = 1.0
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$redHilight = 0.97
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$greenHilight =0.97
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$blueHilight = 0.97
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$contrastCurve = 0.2
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$hazeFactor = 0.1
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$bloom = 1.0
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$gamma = 1.0
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$exposure = 0.99
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$vibrance = 0.15
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$crushContrast = 0.0
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$contrastCurve = 0.4
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$hazeFactor = 0.25
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$bloom = 0.85
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$gamma = 1.1
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$exposure = 0.975
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$vibrance = 0.05
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.15
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$sharp_mix = 0.1
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[Preset]
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name = Colorful
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$redShadows = 0.96
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$greenShadows = 0.97
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name = High Contrasty
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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$redMid = 0.99
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$greenMid = 0.99
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$blueMid = 0.99
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$redHilight = 1.0
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$greenHilight =1.0
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$blueHilight = 1.0
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$contrastCurve = 0.4
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$hazeFactor = 0.25
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$bloom = 0.85
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$gamma = 1.12
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$exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.1
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[Preset]
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name = Colourful
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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$redMid = 0.99
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$greenMid = 0.98
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$blueMid = 0.99
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$redHilight = 1.0
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$greenHilight =0.99
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$blueHilight = 1.0
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$contrastCurve = 0.333
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$hazeFactor = 0.25
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$bloom = 0.85
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$gamma = 1.1
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$exposure = 1.01
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$vibrance = 0.35
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.1
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[Preset]
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name = Neutral Contrasty
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$redShadows = 1.01
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$greenShadows = 1.01
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$blueSadows = 1.01
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$redMid = 0.94
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$greenMid = 0.96
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$blueMid = 1.01
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$redHilight = 0.97
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$greenHilight = 0.99
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$blueHilight = 1.01
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$redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 0.99
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$greenHilight =0.99
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$blueHilight = 0.99
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$bloom = 1.0
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$gamma = 1.075
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$exposure = 1.01
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$vibrance = 0.5
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$crushContrast = 0.0
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$hazeFactor = 1.0
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$bloom = 0.85
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$gamma = 1.05
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$exposure = 1.0
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$vibrance = 0.0
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.05
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$sharp_mix = 0.1
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[Preset]
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name = Warm
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@ -91,7 +135,7 @@ $exposure = 1.07
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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[Preset]
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name = Cold
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@ -113,48 +157,4 @@ $exposure = 0.99
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$vibrance = 0.45
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$crushContrast = 0.0
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$bleach = 0.85
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$sharp_mix = 0.35
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[Preset]
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name = Neutral Contrasty
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$redShadows = 0.97
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$greenShadows = 0.97
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$blueSadows = 0.99
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$redMid = 0.92
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$greenMid = 0.94
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$blueMid = 1.03
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$redHilight = 0.99
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$greenHilight =1.0
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$blueHilight = 1.0
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$contrastCurve = 0.5
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$hazeFactor = 0.71
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$bloom = 0.85
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$gamma = 1.19
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$exposure = 1.09
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$vibrance = 0.35
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.3
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[Preset]
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name = Compensate exposure patch
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$redShadows = 0.99
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$greenShadows = 0.99
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$blueSadows = 1.02
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$redMid = 0.95
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$greenMid = 0.97
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$blueMid = 1.04
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$redHilight = 0.99
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$greenHilight =1.0
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$blueHilight = 1.01
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$contrastCurve = 0.25
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$hazeFactor = 0.71
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$bloom = 0.85
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$gamma = 1.35
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$exposure = 1.1
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$vibrance = 1.25
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.3
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$sharp_mix = 0.1
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@ -47,7 +47,7 @@ $exposure = 0.975
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$vibrance = 0.05
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.3
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$sharp_mix = 0.1
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[Preset]
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name = High Contrasty
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@ -135,7 +135,7 @@ $exposure = 1.07
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.1
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[Preset]
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name = Cold
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@ -157,4 +157,4 @@ $exposure = 0.99
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$vibrance = 0.45
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$crushContrast = 0.0
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$bleach = 0.85
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$sharp_mix = 0.35
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$sharp_mix = 0.1
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13
Source/TwilightPrincessHD/patches.txt
Normal file
13
Source/TwilightPrincessHD/patches.txt
Normal file
@ -0,0 +1,13 @@
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[TPHDv81]
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moduleMatches = 0x1A03E108
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#rodata constants
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0x1005AAD8 = .float $width/$height
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_aspectAddr = 0x1006AAD8
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#code changes
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0x028D75B8 = lis r11, _aspectAddr@h
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0x028D75C0 = lfs f0, _aspectAddr@l(r11) ; Main 3d Aspect
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0x029BB184 = lis r12, _aspectAddr@h
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0x029BB188 = lfs f2, _aspectAddr@l(r12) ; may just be the intro zelda graphic
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@ -75,6 +75,28 @@ $scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 2560x1440
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$width = 2560
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@ -86,6 +108,28 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 7680x1440 (48:9)
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$width = 7680
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 2732x1536
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$width = 2732
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@ -109,7 +153,7 @@ $scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 3840x2160
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name = 3840x2160 (4k - Native x2)
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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@ -119,6 +163,28 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 5120x2160 (4k 48:9)
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$width = 11520
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 3840x2160 (4k - Native x2) x2 sub scaling
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$width = 3840
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