[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix

This commit is contained in:
getdls 2018-11-02 20:53:21 +01:00
parent dafcb32c11
commit 80d6255e60
8 changed files with 180 additions and 101 deletions

View File

@ -47,7 +47,7 @@ $exposure = 1.5
$vibrance = 0.35
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.35
$sharp_mix = 0.1
[Preset]
name = Colourful
@ -69,7 +69,7 @@ $exposure = 1.1
$vibrance = 0.5
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.3
$sharp_mix = 0.1
[Preset]
name = Neutral Contrasty
@ -91,4 +91,4 @@ $exposure = 1.25
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.1

View File

@ -47,7 +47,7 @@ $exposure = 1.05
$vibrance = 0.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.1
[Preset]
name = Colourful
@ -69,7 +69,7 @@ $exposure = 1.01
$vibrance = 0.4
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.1
[Preset]
name = Neutral Contrasty
@ -91,4 +91,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.1

View File

@ -47,7 +47,7 @@ $exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.25
$sharp_mix = 0.1
[Preset]
name = High Contrasty
@ -69,7 +69,7 @@ $exposure = 1.05
$vibrance = 0.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.45
$sharp_mix = 0.1
[Preset]
name = Colourful
@ -91,7 +91,7 @@ $exposure = 1.01
$vibrance = 0.4
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.15
$sharp_mix = 0.1
[Preset]
name = Neutral Contrasty
@ -113,4 +113,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.15
$sharp_mix = 0.1

View File

@ -47,7 +47,7 @@ $exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.25
$sharp_mix = 0.1
[Preset]
name = High Contrasty
@ -69,7 +69,7 @@ $exposure = 1.05
$vibrance = 0.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.35
$sharp_mix = 0.1
[Preset]
name = Colourful
@ -91,7 +91,7 @@ $exposure = 1.01
$vibrance = 0.4
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.15
$sharp_mix = 0.1
[Preset]
name = Neutral Contrasty

View File

@ -1,12 +1,12 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = Contrasty
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
version = 3
[Preset]
name = default
name = Default
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
@ -28,48 +28,92 @@ $bleach = 1.0
$sharp_mix = 0.0
[Preset]
name = Neutral default exposure
$redShadows = 0.97
$greenShadows = 0.97
$blueSadows = 1.02
$redMid = 0.95
$greenMid = 0.96
$blueMid = 1.02
$redHilight = 0.98
$greenHilight = 0.99
$blueHilight = 1.01
name = Some Contrast
$redShadows = 1.0
$greenShadows = 0.99
$blueSadows = 1.0
$redMid = 1.0
$greenMid = 0.99
$blueMid = 1.0
$redHilight = 0.97
$greenHilight =0.97
$blueHilight = 0.97
$contrastCurve = 0.2
$hazeFactor = 0.1
$bloom = 1.0
$gamma = 1.0
$exposure = 0.99
$vibrance = 0.15
$crushContrast = 0.0
$contrastCurve = 0.4
$hazeFactor = 0.25
$bloom = 0.85
$gamma = 1.1
$exposure = 0.975
$vibrance = 0.05
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.15
$sharp_mix = 0.1
[Preset]
name = Colorful
$redShadows = 0.96
$greenShadows = 0.97
$blueSadows = 1.01
$redMid = 0.94
$greenMid = 0.96
$blueMid = 1.01
$redHilight = 0.97
name = High Contrasty
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
$redMid = 0.99
$greenMid = 0.99
$blueMid = 0.99
$redHilight = 1.0
$greenHilight =1.0
$blueHilight = 1.0
$contrastCurve = 0.4
$hazeFactor = 0.25
$bloom = 0.85
$gamma = 1.12
$exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
[Preset]
name = Colourful
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
$redMid = 0.99
$greenMid = 0.98
$blueMid = 0.99
$redHilight = 1.0
$greenHilight =0.99
$blueHilight = 1.01
$blueHilight = 1.0
$contrastCurve = 0.333
$hazeFactor = 0.25
$bloom = 0.85
$gamma = 1.1
$exposure = 1.01
$vibrance = 0.35
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
[Preset]
name = Neutral Contrasty
$redShadows = 1.01
$greenShadows = 1.01
$blueSadows = 1.01
$redMid = 1.0
$greenMid = 1.0
$blueMid = 1.0
$redHilight = 0.99
$greenHilight =0.99
$blueHilight = 0.99
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 1.0
$gamma = 1.075
$exposure = 1.01
$vibrance = 0.5
$crushContrast = 0.0
$hazeFactor = 1.0
$bloom = 0.85
$gamma = 1.05
$exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.05
$sharp_mix = 0.1
[Preset]
name = Warm
@ -91,7 +135,7 @@ $exposure = 1.07
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.1
[Preset]
name = Cold
@ -113,48 +157,4 @@ $exposure = 0.99
$vibrance = 0.45
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.35
[Preset]
name = Neutral Contrasty
$redShadows = 0.97
$greenShadows = 0.97
$blueSadows = 0.99
$redMid = 0.92
$greenMid = 0.94
$blueMid = 1.03
$redHilight = 0.99
$greenHilight =1.0
$blueHilight = 1.0
$contrastCurve = 0.5
$hazeFactor = 0.71
$bloom = 0.85
$gamma = 1.19
$exposure = 1.09
$vibrance = 0.35
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.3
[Preset]
name = Compensate exposure patch
$redShadows = 0.99
$greenShadows = 0.99
$blueSadows = 1.02
$redMid = 0.95
$greenMid = 0.97
$blueMid = 1.04
$redHilight = 0.99
$greenHilight =1.0
$blueHilight = 1.01
$contrastCurve = 0.25
$hazeFactor = 0.71
$bloom = 0.85
$gamma = 1.35
$exposure = 1.1
$vibrance = 1.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.3
$sharp_mix = 0.1

View File

@ -47,7 +47,7 @@ $exposure = 0.975
$vibrance = 0.05
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.3
$sharp_mix = 0.1
[Preset]
name = High Contrasty
@ -135,7 +135,7 @@ $exposure = 1.07
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.1
[Preset]
name = Cold
@ -157,4 +157,4 @@ $exposure = 0.99
$vibrance = 0.45
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.35
$sharp_mix = 0.1

View File

@ -0,0 +1,13 @@
[TPHDv81]
moduleMatches = 0x1A03E108
#rodata constants
0x1005AAD8 = .float $width/$height
_aspectAddr = 0x1006AAD8
#code changes
0x028D75B8 = lis r11, _aspectAddr@h
0x028D75C0 = lfs f0, _aspectAddr@l(r11) ; Main 3d Aspect
0x029BB184 = lis r12, _aspectAddr@h
0x029BB188 = lfs f2, _aspectAddr@l(r12) ; may just be the intro zelda graphic

View File

@ -75,6 +75,28 @@ $scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 5760x1080 (48:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 2560x1440
$width = 2560
@ -86,6 +108,28 @@ $scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 2732x1536
$width = 2732
@ -109,7 +153,7 @@ $scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 3840x2160
name = 3840x2160 (4k - Native x2)
$width = 3840
$height = 2160
$gameWidth = 1920
@ -119,6 +163,28 @@ $scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 5120x2160 (4k 48:9)
$width = 11520
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 3840x2160 (4k - Native x2) x2 sub scaling
$width = 3840