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https://github.com/cemu-project/cemu_graphic_packs.git
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THIS GAME I SWEAR
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@ -16,6 +16,12 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 564
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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@ -27,4 +33,10 @@ width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 214
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overwriteHeight = 120
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overwriteHeight = 120
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 282
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overwriteHeight = 180
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@ -15,6 +15,12 @@ height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 1692
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -27,4 +33,10 @@ width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 846
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overwriteHeight = 540
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@ -15,6 +15,12 @@ height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 2256
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -27,4 +33,10 @@ width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1128
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overwriteHeight = 720
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@ -15,6 +15,12 @@ height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 3384
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -27,4 +33,10 @@ width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1692
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overwriteHeight = 1080
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@ -9,9 +9,21 @@ formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 1692
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 846
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overwriteHeight = 540
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@ -9,9 +9,21 @@ formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 2256
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1128
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overwriteHeight = 720
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@ -9,9 +9,21 @@ formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 3384
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1692
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overwriteHeight = 1080
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@ -16,10 +16,9 @@ Splatoon
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- [Gamepad is blurry in Multiplayer](http://imgur.com/a/1YecH) (Quality - Gamepad)
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Super Mario 3D World + Captain Toad: Treasure Tracker
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Super Mario 3D World
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- [Sky is completely gone](http://i.imgur.com/YwnNN2w.jpg) (All)
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- Resolution drops when zooming in on stages with Distortion filter (Quality)
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- [Sky is completely gone in 1-1](http://i.imgur.com/YwnNN2w.jpg) (All)
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Super Mario Maker
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