[MK8] Fix FXAA further

Previously it still had some unscaled parts, causing https://cdn.discordapp.com/attachments/378294926397538325/729461113661554809/unknown.png
Now it's fixed and looks like https://cdn.discordapp.com/attachments/378294926397538325/729470410940350504/unknown.png

Also added credits to the 60FPS pack
This commit is contained in:
Crementif 2020-07-06 01:04:26 +02:00
parent 5bd7cbb8fd
commit 82f50f8226
No known key found for this signature in database
GPG Key ID: 11A98E7DE0412B33
2 changed files with 17 additions and 15 deletions

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@ -2,5 +2,5 @@
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = 60FPS with 3/4P splitscreen mode name = 60FPS with 3/4P splitscreen mode
path = "Mario Kart 8/Mods/60FPS in splitscreen" path = "Mario Kart 8/Mods/60FPS in splitscreen"
description = Forces the game to run at 60FPS instead of the 30FPS in 3-4P splitscreen. In those splitscreen modes, it normally alternates each side of the screen in one frame. This forces it to draw both sides instead. description = Forces the game to run at 60FPS instead of the 30FPS in 3-4P splitscreen. In those splitscreen modes, it normally alternates each side of the screen in one frame. This forces it to draw both sides instead. Made by theboy181 and Xalphenos
version = 4 version = 4

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@ -3,6 +3,8 @@
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
// shader be99d80628d31127 - FXAA in-game (with mod) // shader be99d80628d31127 - FXAA in-game (with mod)
const float resScale = float($width)/float($gameWidth); const float resScale = float($width)/float($gameWidth);
// start of shader inputs/outputs, predetermined by Cemu. Do not touch // start of shader inputs/outputs, predetermined by Cemu. Do not touch
#ifdef VULKAN #ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
@ -118,10 +120,10 @@ R1f.x = max(R3f.x, -(R3f.x));
PV0f.x = R1f.x; PV0f.x = R1f.x;
R2f.y = backupReg0f + R2f.x; R2f.y = backupReg0f + R2f.x;
PV0f.y = R2f.y; PV0f.y = R2f.y;
R0f.z = intBitsToFloat(uf_remappedPS[2].z) * 0.25; R0f.z = intBitsToFloat(uf_remappedPS[2].z)/resScale * 0.25;
R0f.w = max(R1f.y, -(R1f.y)); R0f.w = max(R1f.y, -(R1f.y));
PV0f.w = R0f.w; PV0f.w = R0f.w;
R2f.x = -(intBitsToFloat(uf_remappedPS[3].x)); R2f.x = -(intBitsToFloat(uf_remappedPS[3].x)/resScale);
PS0f = R2f.x; PS0f = R2f.x;
// 1 // 1
R3f.y = R2f.z + PV0f.y; R3f.y = R2f.z + PV0f.y;
@ -131,13 +133,13 @@ PS1f = R2f.y;
// 2 // 2
R3f.y = R2f.w + PV1f.y; R3f.y = R2f.w + PV1f.y;
PV0f.y = R3f.y; PV0f.y = R3f.y;
R1f.z = intBitsToFloat(uf_remappedPS[3].x) / resScale; R1f.z = intBitsToFloat(uf_remappedPS[3].x)/resScale;
R0f.w = intBitsToFloat(uf_remappedPS[3].y) / resScale; R0f.w = intBitsToFloat(uf_remappedPS[3].y)/resScale;
R5f.y = -(intBitsToFloat(uf_remappedPS[3].y)) / resScale; R5f.y = -(intBitsToFloat(uf_remappedPS[3].y)/resScale);
PS0f = R5f.y; PS0f = R5f.y;
// 3 // 3
backupReg0f = R0f.z; backupReg0f = R0f.z;
R0f.z = (mul_nonIEEE(backupReg0f,PV0f.y) + intBitsToFloat(uf_remappedPS[2].w)); R0f.z = (mul_nonIEEE(backupReg0f,PV0f.y) + intBitsToFloat(uf_remappedPS[2].w)/resScale);
PV1f.z = R0f.z; PV1f.z = R0f.z;
// 4 // 4
backupReg0f = R2f.y; backupReg0f = R2f.y;
@ -153,14 +155,14 @@ PV0f.x = R1f.x;
R1f.y = mul_nonIEEE(backupReg0f, PS1f); R1f.y = mul_nonIEEE(backupReg0f, PS1f);
PV0f.y = R1f.y; PV0f.y = R1f.y;
// 7 // 7
R1f.x = max(PV0f.x, -(intBitsToFloat(uf_remappedPS[2].y))); R1f.x = max(PV0f.x, -(intBitsToFloat(uf_remappedPS[2].y)/resScale));
PV1f.x = R1f.x; PV1f.x = R1f.x;
R1f.y = max(PV0f.y, -(intBitsToFloat(uf_remappedPS[2].y))); R1f.y = max(PV0f.y, -(intBitsToFloat(uf_remappedPS[2].y)/resScale));
PV1f.y = R1f.y; PV1f.y = R1f.y;
// 8 // 8
R1f.x = min(PV1f.x, intBitsToFloat(uf_remappedPS[2].y)); R1f.x = min(PV1f.x, intBitsToFloat(uf_remappedPS[2].y)/resScale);
PV0f.x = R1f.x; PV0f.x = R1f.x;
R1f.y = min(PV1f.y, intBitsToFloat(uf_remappedPS[2].y)); R1f.y = min(PV1f.y, intBitsToFloat(uf_remappedPS[2].y)/resScale);
PV0f.y = R1f.y; PV0f.y = R1f.y;
// 9 // 9
backupReg0f = R0f.x; backupReg0f = R0f.x;
@ -199,10 +201,10 @@ backupReg0f = R4f.x;
backupReg1f = R4f.y; backupReg1f = R4f.y;
backupReg2f = R4f.z; backupReg2f = R4f.z;
backupReg3f = R4f.w; backupReg3f = R4f.w;
R4f.x = (PV1f.w * intBitsToFloat(0x3f4ccccd) + backupReg0f); R4f.x = (PV1f.w * (intBitsToFloat(0x3f4ccccd)) + backupReg0f);
R4f.y = (PV1f.z * intBitsToFloat(0x3f4ccccd) + backupReg1f); R4f.y = (PV1f.z * (intBitsToFloat(0x3f4ccccd)) + backupReg1f);
R4f.z = (PV1f.y * intBitsToFloat(0x3f4ccccd) + backupReg2f); R4f.z = (PV1f.y * (intBitsToFloat(0x3f4ccccd)) + backupReg2f);
R4f.w = (PV1f.x * intBitsToFloat(0x3f4ccccd) + backupReg3f); R4f.w = (PV1f.x * (intBitsToFloat(0x3f4ccccd)) + backupReg3f);
} }
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
// export // export