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[Smash 4] add second shadow map
also downscale shadows for preformance
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31c9ed58f3
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@ -9,3 +9,10 @@ height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 1024
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overwriteWidth = 1024
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overwriteHeight = 1024
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overwriteHeight = 1024
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[TextureRedefine]
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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@ -13,3 +13,17 @@ overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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overwriteWidth = 480
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overwriteWidth = 480
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overwriteHeight = 270
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overwriteHeight = 270
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[TextureRedefine] # shadow 1
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadow 2
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 512
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overwriteHeight = 512
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