[Smash 4] add second shadow map

also downscale shadows for preformance
This commit is contained in:
Michael 2017-01-19 17:58:20 -08:00
parent 31c9ed58f3
commit 8384709f37
2 changed files with 23 additions and 2 deletions

View File

@ -9,3 +9,10 @@ height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024 overwriteWidth = 1024
overwriteHeight = 1024 overwriteHeight = 1024
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -13,3 +13,17 @@ overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
overwriteWidth = 480 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270
[TextureRedefine] # shadow 1
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadow 2
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512