mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[Bayonetta] Fix game crash caused by the resolution pack
This commit is contained in:
parent
eab96c0870
commit
852c3a661d
@ -1,168 +1,168 @@
|
||||
[Definition]
|
||||
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
|
||||
name = Resolution
|
||||
path = "Bayonetta/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
#formats = 0x80e,0x001,0x01a
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
#formats = 0x001,0x01a
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
#640x352
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 176
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 176
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures
|
||||
#width = 256
|
||||
#height = 256
|
||||
#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
|
||||
#overwriteWidth = ($width/$gameWidth) * 256
|
||||
#overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 80
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures
|
||||
#width = 128
|
||||
#height = 128
|
||||
#formatsExcluded = 0x033,0x031,0x01a,0x001
|
||||
#overwriteWidth = ($width/$gameWidth) * 128
|
||||
#overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
height = 48
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 96
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 48
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine] ##
|
||||
width = 64
|
||||
height = 32
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 48
|
||||
height = 32
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 48
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
#[TextureRedefine] #
|
||||
#width = 32
|
||||
#height = 32
|
||||
#formatsExcluded = 0x031,0x002,0x001,0x01a
|
||||
#overwriteWidth = ($width/$gameWidth) * 32
|
||||
#overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 16
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 8
|
||||
height = 8
|
||||
formatsExcluded =
|
||||
overwriteWidth = ($width/$gameWidth) * 8
|
||||
overwriteHeight = ($height/$gameHeight) * 8
|
||||
[Definition]
|
||||
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
|
||||
name = Resolution
|
||||
path = "Bayonetta/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160 4K
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
#formats = 0x80e,0x001,0x01a
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
#formats = 0x001,0x01a
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
#640x352
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 176
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 176
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures
|
||||
#width = 256
|
||||
#height = 256
|
||||
#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
|
||||
#overwriteWidth = ($width/$gameWidth) * 256
|
||||
#overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 80
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures
|
||||
#width = 128
|
||||
#height = 128
|
||||
#formatsExcluded = 0x033,0x031,0x01a,0x001
|
||||
#overwriteWidth = ($width/$gameWidth) * 128
|
||||
#overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
height = 48
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 96
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 48
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine] ##
|
||||
width = 64
|
||||
height = 32
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 48
|
||||
height = 32
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 48
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
#[TextureRedefine] #
|
||||
#width = 32
|
||||
#height = 32
|
||||
#formatsExcluded = 0x031,0x002,0x001,0x01a
|
||||
#overwriteWidth = ($width/$gameWidth) * 32
|
||||
#overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 16
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 8
|
||||
height = 8
|
||||
formats = 0x001a
|
||||
overwriteWidth = ($width/$gameWidth) * 8
|
||||
overwriteHeight = ($height/$gameHeight) * 8
|
||||
|
Loading…
Reference in New Issue
Block a user