mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501 Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
This commit is contained in:
parent
b877f50f91
commit
852e4800bc
@ -884,7 +884,7 @@ overwriteHeight = ($height/$gameHeight) * 256
|
||||
width = 256
|
||||
height = 128
|
||||
depth = 1
|
||||
formats = 0x1
|
||||
formats = 0x001
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
@ -894,7 +894,7 @@ overwriteHeight = ($height/$gameHeight) * 128
|
||||
# width = 128
|
||||
# height = 64
|
||||
# depth = 1
|
||||
# formats = 0x1
|
||||
# formats = 0x001
|
||||
# tilemodes = 4
|
||||
# overwriteWidth = ($width/$gameWidth) * 128
|
||||
# overwriteHeight = ($height/$gameHeight) * 64
|
||||
@ -903,7 +903,7 @@ overwriteHeight = ($height/$gameHeight) * 128
|
||||
width = 293
|
||||
height = 185
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
formats = 0x01a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 293
|
||||
overwriteHeight = ($height/$gameHeight) * 185
|
||||
@ -942,7 +942,7 @@ overwriteHeight = ($height/$gameHeight) * 96
|
||||
width = 500
|
||||
height = 94
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
formats = 0x01a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 500
|
||||
overwriteHeight = ($height/$gameHeight) * 94
|
||||
@ -953,7 +953,7 @@ overwriteHeight = ($height/$gameHeight) * 94
|
||||
width = 480
|
||||
height = 32
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
formats = 0x01a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
@ -962,7 +962,7 @@ overwriteHeight = ($height/$gameHeight) * 32
|
||||
width = 464
|
||||
height = 28
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
formats = 0x01a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 464
|
||||
overwriteHeight = ($height/$gameHeight) * 28
|
||||
@ -972,34 +972,34 @@ overwriteHeight = ($height/$gameHeight) * 28
|
||||
[TextureRedefine]
|
||||
width = 768
|
||||
height = 720
|
||||
formats = 0x5
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 768
|
||||
overwriteHeight = $shadowRes * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 720
|
||||
height = 720
|
||||
formats = 0x5
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 720
|
||||
overwriteHeight = $shadowRes * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 384
|
||||
height = 368
|
||||
formats = 0x5
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 384
|
||||
overwriteHeight = $shadowRes * 368
|
||||
|
||||
[TextureRedefine]
|
||||
width = 384
|
||||
height = 360
|
||||
formats = 0x5
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 384
|
||||
overwriteHeight = $shadowRes * 360
|
||||
|
||||
[TextureRedefine]
|
||||
width = 360
|
||||
height = 360
|
||||
formats = 0x5
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 360
|
||||
overwriteHeight = $shadowRes * 360
|
||||
|
@ -1,96 +1,86 @@
|
||||
[Definition]
|
||||
titleIds = 000500001015B200,000500001016D800,000500001016EA00
|
||||
name = Resolution
|
||||
path = "Child of Light/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Made by Crementif and ICUP321.
|
||||
version = 4
|
||||
titleIds = 000500001015B200,000500001016EA00,000500001016D800
|
||||
name = Game Resolution
|
||||
path = "Child of Light/Graphics"
|
||||
description = Changes the resolution of the game.||Made by Crementif and ICUP321.
|
||||
version = 7
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
[Default]
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
# Resolution
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
category = Resolution
|
||||
name = 1280x720 (Default)
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
|
||||
# Texture Redefines
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x011,0x01a,0x001
|
||||
tileModesExcluded = 0x001
|
||||
tileModesExcluded = 0x1
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
@ -105,23 +95,19 @@ overwriteHeight = ($height/$gameHeight) * 1024
|
||||
width = 512
|
||||
height = 512
|
||||
formats = 0x01a
|
||||
inMEM1 = 1
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine] # Half-res
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x001
|
||||
tileModesExcluded = 0x001
|
||||
tileModesExcluded = 0x1
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
[TextureRedefine] # Screen gradient
|
||||
width = 448
|
||||
height = 240
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 448
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
||||
# Screen gradient
|
||||
|
||||
[TextureRedefine]
|
||||
width = 426
|
||||
@ -129,3 +115,10 @@ height = 240
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 426
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
||||
|
||||
[TextureRedefine]
|
||||
width = 448
|
||||
height = 240
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 448
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
Loading…
Reference in New Issue
Block a user