diff --git a/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt index 3428d176..9f20a7d0 100644 --- a/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory FXAA +// shader 0f2b9ee517917425 // Inventory AA removal uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1