From 85a879011f08afee0bfb5b9a69e3ebd2f70bc0e4 Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 23 Nov 2017 01:09:34 +0100 Subject: [PATCH] [XCX] Balance lights pt1 Balances lightsources to match previous commit. --- Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt b/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt index 8e84c38d..8813443a 100644 --- a/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt +++ b/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt @@ -135,11 +135,11 @@ void main() PV1f.w = R127f.w; // 6 PV0f.x = PV1f.z + -(PV1f.w); - R5f.y = (PV1f.y * 0.30 + R127f.x);//degree of bloom - R5f.x = (PV1f.x * 0.30 + R127f.z); + R5f.y = (PV1f.y * 0.35 + R127f.x);//degree of bloom + R5f.x = (PV1f.x * 0.35 + R127f.z); PS0f = R5f.x; // 7 - R5f.z = (PV0f.x * 0.30 + R127f.w); + R5f.z = (PV0f.x * 0.35 + R127f.w); // export passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); }