[WW] GC colour - Rename for priority over default shader

This commit is contained in:
getdls 2018-01-01 17:54:29 +01:00
parent 49520ac5b4
commit 870b382e80
10 changed files with 1 additions and 1 deletions

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@ -7,7 +7,7 @@ const float resScale = 4.0;
//old contrasty, or just copy paste clarity //old contrasty, or just copy paste clarity
const float gamma = 0.85; // 1.0 is neutral Botw is already colour graded at this stage const float gamma = 0.85; // 1.0 is neutral Botw is already colour graded at this stage
const float exposure = 1.02; // 1.0 is neutral const float exposure = 1.02; // 1.0 is neutral
const float vibrance = 0.015; // 0.0 is neutral const float vibrance = 0.0175; // 0.0 is neutral
const float crushContrast = 0.00; // 0.0 is neutral. Use small increments, loss of shadow detail const float crushContrast = 0.00; // 0.0 is neutral. Use small increments, loss of shadow detail
vec3 contrasty(vec3 colour){ vec3 contrasty(vec3 colour){