diff --git a/Enhancement/HyruleWarriors_60FPS/patches.txt b/Enhancement/HyruleWarriors_60FPS/patches.txt new file mode 100644 index 00000000..a409177d --- /dev/null +++ b/Enhancement/HyruleWarriors_60FPS/patches.txt @@ -0,0 +1,37 @@ +[HW60FPSFixv208] +moduleMatches = 0xE159AE91 + +# CInterMission::UpdateFrameCount() patch to halve the number of frames added, keeps the story intermission text + images in sync with the audio +# NOTE: NOT FRAMERATE INDEPENDENT - REQUIRES 60FPS! though you can probably mod it for higher framerates if you want + +# address of a float with constant 2.0 value (if you want, find one with 4.0 for 120fps) +_frameDivisor = 0x1009391C + +# luckily no need for a code-cave since UpdateFrameCount has a redundant 3 instruction load, which we can replace with our division code +0x02198378 = lis r12, 1 +0x0219837C = addi r12, r12, 0x4C48 +0x02198380 = lfsx f0, r11, r12 ; f0 = r11[0x14C48] (number of frames elapsed since last update?) +0x02198384 = lis r12, _frameDivisor@h +0x02198388 = lfs f13, _frameDivisor@l(r12) +0x0219838C = fdivs f0, f0, f13 ; halves number of elapsed frames +0x02198390 = lis r12, 1 ; 0x14C24 +0x02198394 = addi r12, r12, 0x4C24 +0x02198398 = lfsx f13, r11, r12 ; f13 = r11[0x14C24] (total number of frames elapsed / frame counter) +0x0219839C = fadds f13, f0, f13 ; add our modified count to the total count +0x021983A0 = lis r12, 1 ; 0x14C24 +0x021983A4 = addi r12, r12, 0x4C24 +0x021983A8 = stfsx f13, r11, r12 ; r11[0x14C24] = f13 (stores the modified total count), with the total count remaining in f13 for the later instructions to use + +# change SetBaseFramePerSec(2) calls to SetBaseFramePerSec(1), fixes UI being too fast and allows ingame to go beyond 30FPS +# (SetBaseFramePerSec divides the number 60 by the parameter to get the target framerate, so 2 = 30FPS, 1 = 60FPS) +0x0219D7B0 = li r3, 1 ; CMain::InitSys() +0x02438340 = li r3, 1 ; CDemoEventManager::TermRead() +0x02438864 = li r3, 1 ; CDemoEventManager::ChangeFPS() + +# SetBaseFramePerSec defaults, these get overridden by the above changes, but we'll change them anyway to be safe +0x10142EBC = .long 1 +0x10142EC0 = .long 60 +0x10142EC4 = .float 60.0 +0x10142EC8 = .long 1 +0x10142ECC = .long 60 +0x10142ED0 = .float 60.0 diff --git a/Enhancement/HyruleWarriors_60FPS/rules.txt b/Enhancement/HyruleWarriors_60FPS/rules.txt new file mode 100644 index 00000000..d7799a52 --- /dev/null +++ b/Enhancement/HyruleWarriors_60FPS/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 000500001017D800,000500001017D900 +name = "Hyrule Warriors - 60FPS Fixes (requires stable 60FPS!)" +version = 2 diff --git a/Enhancement/HyruleWarriors_DoFBlurRemoval/patches.txt b/Enhancement/HyruleWarriors_DoFBlurRemoval/patches.txt new file mode 100644 index 00000000..f16581b6 --- /dev/null +++ b/Enhancement/HyruleWarriors_DoFBlurRemoval/patches.txt @@ -0,0 +1,18 @@ +[HWBlurRemovalv208] +moduleMatches = 0xE159AE91 + +codeCaveSize = 0x20 + +# function that nulls out fields meant to be set by ktgl::CCafeGraphicsDevice::GetViewport +_nullViewport = 0x00000000 +0x00000000 = li r4, 0 +0x00000004 = stw r4, 0x0(r3) +0x00000008 = stw r4, 0x4(r3) +0x0000000C = stw r4, 0x8(r3) +0x00000010 = stw r4, 0xC(r3) +0x00000014 = stw r4, 0x10(r3) +0x00000018 = stw r4, 0x14(r3) +0x0000001C = blr + +# patch DoF call to ktgl::CCafeGraphicsDevice::GetViewport to use our nulling out function instead +0x02878FAC = bl _nullViewport diff --git a/Enhancement/HyruleWarriors_DoFBlurRemoval/rules.txt b/Enhancement/HyruleWarriors_DoFBlurRemoval/rules.txt new file mode 100644 index 00000000..2a170a23 --- /dev/null +++ b/Enhancement/HyruleWarriors_DoFBlurRemoval/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 000500001017D800,000500001017D900 +name = "Hyrule Warriors - DoF Blur Removal" +version = 2 diff --git a/Enhancement/HyruleWarriors_EnemyDeathFix/6e8a52b2c5236e90_0000000001fffe49_ps.txt b/Enhancement/HyruleWarriors_EnemyDeathFix/6e8a52b2c5236e90_0000000001fffe49_ps.txt new file mode 100644 index 00000000..659cdba6 --- /dev/null +++ b/Enhancement/HyruleWarriors_EnemyDeathFix/6e8a52b2c5236e90_0000000001fffe49_ps.txt @@ -0,0 +1,714 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 6e8a52b2c5236e90 +uniform ivec4 uf_remappedPS[16]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x21304000 res 512x512x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x212d7000 res 512x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x21280000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem64; +layout(location = 1) in vec4 passParameterSem65; +layout(location = 2) in vec4 passParameterSem66; +layout(location = 3) in vec4 passParameterSem67; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 3) out vec4 passPixelColor3; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem64); +R1i = floatBitsToInt(passParameterSem65); +R2i = floatBitsToInt(passParameterSem66); +R3i = floatBitsToInt(passParameterSem67); +if( activeMaskStackC[1] == true ) { +R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R1i.w = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(0x3ec8c8cd))); +// 1 +predResult = (0.0 >= intBitsToFloat(R1i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (0 == 0)) discard; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204)))); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R126i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204)))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.y) * 1.0); +PS1i = R4i.x; +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.x))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[0].x))); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 5 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R125i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +PS1i = R125i.w; +// 6 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.z))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 7 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[1].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedPS[1].z))); +PS1i = R127i.z; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(uf_remappedPS[2].y))); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[2].z))); +PS0i = R124i.y; +// 9 +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.x))); +PV1i.x = R9i.x; +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.w))); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R6i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(R127i.z))); +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PS0i))); +PS1i = R126i.w; +// 10 +backupReg0i = R0i.x; +backupReg1i = R125i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = tempi.x; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS0i = R124i.z; +// 11 +R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(R127i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[5].y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[5].x))); +R5i.w = ((intBitsToFloat(R127i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R5i.w; +PS1i = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.x))); +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(uf_remappedPS[5].z))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(R124i.y))); +R5i.z = ((intBitsToFloat(R126i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = R5i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R124i.y) + -(intBitsToFloat(R127i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R124i.x))); +PS0i = R0i.y; +// 13 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(uf_remappedPS[6].x)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.w)) + intBitsToFloat(backupReg1i))); +PS1i = R127i.z; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[7].x)) + 0.0)); +PV0i.x = R123i.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R124i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[7].z)) + 0.0)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[7].y)) + 0.0)); +PV0i.w = R123i.w; +R1i.w = R0i.y; +PS0i = R1i.w; +// 15 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[8].y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x)); +R126i.z = backupReg0i; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[8].z)); +R3i.z = R127i.z; +PS1i = R3i.z; +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.0); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R2i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(uf_remappedPS[2].x))); +PS0i = R7i.x; +// 17 +R5i.x = PV0i.w; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.x)) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.y)) + 0.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.z)) + 0.0)); +PV1i.w = R123i.w; +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +PS1i = R125i.y; +// 18 +R2i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0); +PV0i.x = R2i.x; +R6i.y = R125i.x; +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.0); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.0); +PV0i.w = R126i.w; +R6i.x = R7i.x; +PS0i = R6i.x; +// 19 +R0i.x = PV0i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(PV0i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(PV0i.z))); +R0i.w = R125i.x; +PS1i = R0i.w; +// 20 +R123i.x = ((intBitsToFloat(PV1i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.x = R123i.x; +R5i.y = R2i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R2i.y))); +R4i.w = R127i.z; +R8i.x = ((intBitsToFloat(R125i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R8i.x; +// 21 +R3i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3f2aaaab)); +R3i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.z))); +PV1i.w = R123i.w; +R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(R1i.w))); +PS1i = R2i.z; +// 22 +R4i.x = PV1i.z; +R0i.y = PV1i.z; +R0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PV1i.w))); +R3i.w = PV1i.w; +R4i.y = PV1i.w; +PS0i = R4i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(backupReg0i))); +R124i.y = ((intBitsToFloat(R0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.y = R124i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(R4i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R4i.x))); +R125i.x = R3i.y; +PS0i = R125i.x; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.y))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.y = R125i.y; +R126i.z = R3i.x; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.x))); +PV1i.w = R126i.w; +R125i.w = R2i.y; +PS1i = R125i.w; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R5i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y))); +R127i.w = ((intBitsToFloat(R4i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.w = R127i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.x))); +PS0i = R124i.w; +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(R5i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.y))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.w))); +R1i.w = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(PV0i.x))); +PV1i.w = R1i.w; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.y)); +PS1i = R125i.z; +// 4 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000) + 0.0)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R6i.x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[9].y)); +PS0i = R125i.y; +// 5 +backupReg0i = R126i.z; +R124i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[9].x)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(uf_remappedPS[9].z)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R4i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 6 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.w))); +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(min(intBitsToFloat(R124i.z), intBitsToFloat(R127i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) + -(1.0)); +PS0i = R124i.w; +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.w)); +R124i.y = floatBitsToInt(intBitsToFloat(R5i.w) + -(1.0)); +R126i.z = floatBitsToInt(min(intBitsToFloat(R126i.y), intBitsToFloat(R126i.w))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(0x3f2aaaab)); +R4i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y))); +PS1i = R4i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.y),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.y),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(0x3f2aaaab)); +PS0i = R125i.z; +// 9 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +R125i.x = R124i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(R126i.z))); +PV1i.y = R5i.y; +R126i.z = R125i.w; +R125i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R124i.y = floatBitsToInt(tempResultf); +PS1i = R124i.y; +// 10 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x40c00000) + 0.0)); +R1i.y = R125i.z; +R125i.z = R124i.w; +R124i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c00000) + 0.0)); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 11 +backupReg0i = R125i.y; +backupReg1i = R124i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(uf_remappedPS[11].x))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.y))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R124i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.z))); +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(backupReg2i)); +PS1i = R127i.y; +// 12 +backupReg0i = R126i.y; +backupReg1i = R126i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(R1i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.w)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg1i))); +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.x)); +// 13 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R1i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3f2aaaab)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eaaaaab)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); +// 14 +R125i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS1i)); +R126i.z = floatBitsToInt(fract(intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R124i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +PS0i = R124i.x; +// 15 +backupReg0i = R127i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 16 +backupReg0i = R124i.x; +backupReg1i = R126i.z; +R124i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R126i.y = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x)))); +R125i.y = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +PS1i = R125i.y; +// 18 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 19 +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w)))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(uf_remappedPS[11].x))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z)))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(uf_remappedPS[11].x))); +PS1i = R126i.z; +// 20 +R8i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +R8i.x = clampFI32(R8i.x); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R126i.y = clampFI32(R126i.y); +R124i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R127i.x)); +R127i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R1i.w = clampFI32(R1i.w); +PS0i = R1i.w; +// 21 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.y) + 1.0); +R1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + 1.0); +R5i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(0x3eaaaaab)); +R5i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(0x3f2aaaab)); +R1i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(0x3f2aaaab)); +PS1i = R1i.z; +// 22 +R6i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(0x3eaaaaab)); +R3i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0)); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(uf_remappedPS[11].y))); +tempResultf = log2(intBitsToFloat(R127i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2i.z = floatBitsToInt(tempResultf); +PS0i = R2i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R1i.w) + -(1.0)); +R126i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(1.0)); +R126i.z = floatBitsToInt(fract(intBitsToFloat(R1i.x))); +R127i.w = floatBitsToInt(fract(intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(fract(intBitsToFloat(R5i.z))); +PS0i = R126i.w; +// 1 +R126i.x = floatBitsToInt(fract(intBitsToFloat(R1i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[12].w))); +R124i.z = floatBitsToInt(fract(intBitsToFloat(R6i.y))); +R124i.w = floatBitsToInt(fract(intBitsToFloat(R1i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R4i.w)) + 1.0)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = tempi.x; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R4i.w)) + 1.0)); +PS0i = R125i.z; +// 3 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) + 0.0); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.w)) + 1.0)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(uf_remappedPS[11].z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R127i.y = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +PS1i = R127i.y; +// 4 +backupReg0i = R126i.x; +backupReg1i = R124i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R124i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R124i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) + 0.0); +R124i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +PS0i = R124i.w; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R124i.x = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +PS1i = R124i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(R125i.w), 0.0)); +PS0i = R127i.z; +// 7 +backupReg0i = R126i.z; +backupReg1i = R126i.y; +backupReg0i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R1i.w))); +R126i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.z))); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R127i.w; +// 8 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +backupReg2i = R124i.z; +backupReg2i = R124i.z; +backupReg3i = R126i.w; +R126i.x = floatBitsToInt(max(intBitsToFloat(R124i.y), -(intBitsToFloat(R124i.y)))); +R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R124i.z = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i)))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg3i)); +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.w), -(intBitsToFloat(R124i.w)))); +R124i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PS0i)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(backupReg0i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(R125i.w))); +PS1i = R9i.x; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(R126i.z))); +PS0i = R4i.w; +// 11 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.z; +backupReg3i = R126i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0)); +R126i.x = clampFI32(R126i.x); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R127i.y = clampFI32(R127i.y); +R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0)); +R124i.z = clampFI32(R124i.z); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(1.0)); +R126i.w = clampFI32(R126i.w); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg3i) + -(1.0)); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 12 +R124i.x = floatBitsToInt(intBitsToFloat(R9i.x) + 1.0); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.x) + -(1.0)); +R126i.y = clampFI32(R126i.y); +R4i.z = floatBitsToInt(intBitsToFloat(R124i.w) + 1.0); +R1i.w = floatBitsToInt(intBitsToFloat(R4i.w) + 1.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z)); +R5i.y = floatBitsToInt(tempResultf); +PS0i = R5i.y; +// 13 +backupReg0i = R126i.x; +backupReg1i = R124i.y; +backupReg2i = R126i.w; +backupReg3i = R124i.z; +R126i.x = R6i.x; +R124i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(uf_remappedPS[11].y))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(1.0)); +PS1i = R127i.w; +// 14 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(uf_remappedPS[11].y))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R125i.w = R0i.z; +R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0)); +PS0i = R125i.z; +// 15 +backupReg0i = R126i.x; +backupReg1i = R124i.y; +backupReg2i = R126i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R5i.y))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(uf_remappedPS[11].z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R124i.z)) + 1.0)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R5i.y))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(R124i.z)) + 1.0)); +PS1i = R125i.y; +// 16 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R124i.z)) + 1.0)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(uf_remappedPS[11].z))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + 1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(backupReg1i)) + 1.0)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(backupReg1i)) + 1.0)); +PS0i = R125i.w; +// 17 +R5i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff))); +R5i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff))); +R0i.w = 0; +R5i.w = 0x3f800000; +PS1i = R5i.w; +// 18 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R125i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.x))); +R2i.w = 0; +R3i.w = 0x3f800000; +PS0i = R3i.w; +// 19 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R4i.z)); +// 20 +R0i.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.x)); +// 21 +R0i.y = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 22 +R0i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +tempResultf = log2(intBitsToFloat(uf_remappedPS[2].w)); +PS0i = floatBitsToInt(tempResultf); +// 23 +R5i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd)); +// 24 +R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R4i.w = R3i.w; +// 25 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z); +R3i.w = R2i.w; +// 26 +R2i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R2i.w = R5i.w; +} +if( activeMaskStackC[1] == true ) { +// 0 +R1i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R1i.w = R0i.w; +} +// export + +// enemy death weird highlights fix - just changed the passPixelColor0 line below +// original was: +// passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor0 = vec4(0.0f, 0.0f, 0.0f, 0.0f); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Enhancement/HyruleWarriors_EnemyDeathFix/fcea74ffa264fa58_000000000ffff2c9_ps.txt b/Enhancement/HyruleWarriors_EnemyDeathFix/fcea74ffa264fa58_000000000ffff2c9_ps.txt new file mode 100644 index 00000000..b3a6ffae --- /dev/null +++ b/Enhancement/HyruleWarriors_EnemyDeathFix/fcea74ffa264fa58_000000000ffff2c9_ps.txt @@ -0,0 +1,864 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader fcea74ffa264fa58 +uniform ivec4 uf_remappedPS[18]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2178c000 res 512x512x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 1) uniform samplerCubeArray textureUnitPS1;// Tex1 addr 0x1bb2c000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x2175f000 res 512x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x21708000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem64; +layout(location = 1) in vec4 passParameterSem65; +layout(location = 2) in vec4 passParameterSem66; +layout(location = 3) in vec4 passParameterSem67; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 3) out vec4 passPixelColor3; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex1 = 0.0; +R0i = floatBitsToInt(passParameterSem64); +R1i = floatBitsToInt(passParameterSem65); +R2i = floatBitsToInt(passParameterSem66); +R3i = floatBitsToInt(passParameterSem67); +if( activeMaskStackC[1] == true ) { +R5i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R1i.w = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(0x3ec8c8cd))); +// 1 +predResult = (0.0 >= intBitsToFloat(R1i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (0 == 0)) discard; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204)))); +PS1i = R126i.w; +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV1i.x))); +R124i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204)))); +R4i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204)))); +PS0i = R4i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.z))); +PS1i = R122i.x; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.z))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R3i.z; +// 8 +R1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.w))); +R4i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS0i = R4i.z; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(uf_remappedPS[2].x))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R2i.w = floatBitsToInt(intBitsToFloat(R5i.y) * 1.0); +PS1i = R2i.w; +// 10 +backupReg0i = R5i.z; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R6i.x; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.z))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.w))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * 1.0); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R4i.y; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R3i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R3i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R3i.z)))); +PV0i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R125i.w))); +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 1.0); +PS0i = R2i.x; +// 13 +backupReg0i = R0i.x; +redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV1i.x = R0i.x; +PV1i.y = R0i.y; +PV1i.z = R0i.z; +PV1i.w = R0i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w))); +PS1i = R2i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 15 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[3].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[3].z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R4i.x = floatBitsToInt(tempResultf); +PS1i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex1)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R125i.w; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R127i.z; +// 1 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PS1i = R3i.z; +// 2 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[5].z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R125i.w))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.z = clampFI32(PV0i.z); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R125i.w))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[3].x))); +PS0i = R3i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40a00000)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(uf_remappedPS[8].x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[7].y)) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R3i.w))); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R125i.x))); +PS0i = R125i.w; +// 5 +backupReg0i = R125i.y; +R3i.x = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(R1i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R3i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[7].z)) + intBitsToFloat(uf_remappedPS[8].z))); +PV1i.w = R123i.w; +R124i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R124i.w; +// 6 +backupReg0i = R126i.y; +R124i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[9].y)); +R126i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[9].x)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedPS[9].z)); +R0i.w = ((intBitsToFloat(R125i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R125i.x))); +PS0i = R127i.y; +// 7 +backupReg0i = R124i.w; +backupReg1i = R125i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R127i.z))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(uf_remappedPS[1].z))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(uf_remappedPS[1].y))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[1].x))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R3i.x)) + intBitsToFloat(R1i.z))); +PS1i = R0i.y; +// 8 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[10].z)) + 0.0)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[10].y)) + 0.0)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[10].x)) + 0.0)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R3i.w))); +PS0i = R1i.z; +// 9 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedPS[4].x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(backupReg0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[4].z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(uf_remappedPS[4].y))); +R124i.w = R0i.y; +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.z)) + 0.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[11].z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.y)) + 0.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[11].y)); +R124i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(uf_remappedPS[11].x)); +PS0i = R124i.z; +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.0); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.0); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + 0.0)); +PS1i = R122i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R124i.z) + 0.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(PV1i.w)) + 0.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.x)) + 0.0)); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PS1i) + 0.0); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[5].x))); +PS0i = R1i.x; +// 13 +backupReg0i = R127i.z; +backupReg1i = R4i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + 0.0)); +PV1i.x = R123i.x; +R4i.y = R3i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.z))); +PV1i.w = R125i.w; +R3i.z = R1i.z; +PS1i = R3i.z; +// 14 +backupReg0i = R0i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z))); +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z))); +R126i.x = backupReg0i; +PS0i = R126i.x; +// 15 +R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(R1i.z))); +R125i.z = PV0i.x; +R127i.w = R126i.z; +R2i.x = R1i.x; +PS1i = R2i.x; +// 16 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(0x3f2aaaab)); +R124i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +R126i.w = R126i.z; +PS0i = R126i.w; +// 17 +R124i.x = PV0i.z; +PV1i.x = R124i.x; +PV1i.y = PV0i.z; +PV1i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV0i.w))); +PV1i.w = PV0i.w; +R126i.y = PV0i.w; +PS1i = R126i.y; +// 18 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))); +R1i.y = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.x))); +R0i.y = R125i.y; +PS0i = R0i.y; +// 19 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R125i.z))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R125i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R5i.w = R127i.x; +PS1i = R5i.w; +// 20 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +R127i.y = R124i.y; +R4i.w = ((intBitsToFloat(backupReg0i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R124i.w))); +PS0i = R127i.z; +// 21 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R4i.y))); +R2i.y = R125i.y; +R4i.z = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(PV0i.x))); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(R127i.w))); +// 22 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(R4i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000) + 0.0)); +PV0i.y = R123i.y; +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.w)) + intBitsToFloat(R124i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.x))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.w))); +PS0i = R0i.y; +// 23 +backupReg0i = R3i.y; +backupReg1i = R2i.x; +R2i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y)); +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R1i.z))); +R3i.z = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(R5i.w))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R5i.w))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R4i.w)) + intBitsToFloat(R1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R2i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R0i.x)); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +PS0i = R125i.w; +// 1 +PV1i.x = floatBitsToInt(min(intBitsToFloat(R0i.y), intBitsToFloat(R2i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(R2i.y))); +PV1i.z = R3i.z; +PV1i.w = floatBitsToInt(min(intBitsToFloat(R2i.z), intBitsToFloat(R4i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(1.0)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.w)) + intBitsToFloat(0x3f2aaaab)); +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.z = R1i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(0x3f2aaaab)); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PS0i = R127i.w; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c00000) + 0.0)); +PV1i.x = R123i.x; +R127i.y = PV0i.x; +R125i.z = PV0i.w; +PV1i.z = R125i.z; +PV1i.w = R126i.x; +R127i.z = R125i.w; +PS1i = R127i.z; +// 4 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(uf_remappedPS[13].x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(R4i.x)); +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40c00000) + 0.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 5 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.w)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.w)) + intBitsToFloat(R125i.z))); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(0x3f2aaaab)); +PS0i = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(0x3eaaaaab)); +// 7 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(fract(intBitsToFloat(PS0i))); +// 8 +R127i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) + 0.0); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PS0i = R127i.z; +// 9 +PV1i.x = R6i.w; +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 10 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(uf_remappedPS[13].x))); +R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(uf_remappedPS[13].x))); +PV0i.w = R125i.w; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R126i.x; +// 11 +R124i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0)); +R124i.x = clampFI32(R124i.x); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + -(1.0)); +R126i.y = clampFI32(R126i.y); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); +R127i.w = clampFI32(R127i.w); +R124i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3f2aaaab)); +PS1i = R124i.w; +// 12 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3f2aaaab)); +R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eaaaaab)); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0x3eaaaaab)); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0); +tempResultf = log2(intBitsToFloat(R126i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R127i.y = R5i.x; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(uf_remappedPS[13].y))); +R126i.x = floatBitsToInt(intBitsToFloat(backupReg2i) + -(1.0)); +PS1i = R126i.x; +// 14 +backupReg0i = R127i.z; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(fract(intBitsToFloat(R124i.w))); +R126i.y = floatBitsToInt(fract(intBitsToFloat(R125i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(R125i.w))); +R125i.w = floatBitsToInt(fract(intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt(fract(intBitsToFloat(backupReg1i))); +PS0i = R124i.w; +// 15 +backupReg0i = R125i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[14].w))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.w)) + 1.0)); +R126i.z = floatBitsToInt(fract(intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.w)) + 1.0)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)) + 1.0)); +PS1i = R124i.y; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R124i.x = floatBitsToInt(intBitsToFloat(R1i.y) + 0.0); +PS0i = R124i.x; +// 17 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(uf_remappedPS[13].z))); +R125i.w = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.z) + 0.0); +PS1i = R3i.w; +// 18 +R5i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R0i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R4i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); +R6i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000)))); +R0i.w = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); +PS0i = R0i.w; +// 19 +R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R3i.x; +PV1i.y = R3i.x; +PV1i.z = R3i.x; +PV1i.w = R3i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.w))); +PS1i = R4i.x; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[17].x),intBitsToFloat(uf_remappedPS[17].y),intBitsToFloat(uf_remappedPS[17].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R3i.y = tempi.x; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.y))); +PS0i = R4i.w; +// 21 +R6i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); +R5i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), -(intBitsToFloat(R125i.w)))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.y))); +R5i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(R124i.x)); +PS1i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(max(intBitsToFloat(R6i.w), -(intBitsToFloat(R6i.w)))); +R127i.y = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +R125i.z = floatBitsToInt(max(intBitsToFloat(R0i.y), -(intBitsToFloat(R0i.y)))); +R125i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R2i.w)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 1 +backupReg0i = R5i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(PS0i)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[14].x)) + intBitsToFloat(R4i.x))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(R4i.w))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[14].z)) + intBitsToFloat(backupReg0i))); +R124i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(1.0)); +R124i.x = clampFI32(R124i.x); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(1.0)); +R126i.w = clampFI32(R126i.w); +PS0i = R126i.w; +// 3 +backupReg0i = R127i.x; +backupReg1i = R125i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0)); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R127i.y = clampFI32(R127i.y); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(1.0)); +R125i.z = clampFI32(R125i.z); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0)); +R127i.w = clampFI32(R127i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(tempResultf); +PS1i = R125i.x; +// 4 +backupReg0i = R1i.y; +backupReg1i = R125i.w; +R6i.x = floatBitsToInt(intBitsToFloat(R124i.w) + 1.0); +R1i.y = floatBitsToInt(intBitsToFloat(R5i.z) + 1.0); +R4i.z = floatBitsToInt(intBitsToFloat(R126i.y) + 1.0); +R125i.w = backupReg0i; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(uf_remappedPS[13].y))); +PS0i = R127i.z; +// 5 +backupReg0i = R125i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + -(1.0)); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.x) + -(1.0)); +R125i.z = R3i.z; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(uf_remappedPS[13].y))); +PS1i = R125i.y; +// 6 +backupReg0i = R127i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0)); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R125i.x))); +PS0i = R124i.z; +// 7 +backupReg0i = R126i.x; +backupReg1i = R124i.y; +backupReg2i = R127i.z; +backupReg3i = R126i.w; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + 1.0)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(uf_remappedPS[13].z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + 1.0)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg3i),intBitsToFloat(backupReg2i)) + 1.0)); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(uf_remappedPS[13].z))); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R125i.y)) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y)) + 1.0)); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.y)) + 1.0)); +PV0i.w = R123i.w; +R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff))); +PS0i = R0i.x; +// 9 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); +R2i.w = 0; +R0i.w = 0x3f800000; +PS1i = R0i.w; +// 10 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.z))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.x))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); +R1i.w = 0; +R3i.w = 0x3f800000; +PS0i = R3i.w; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R4i.z)); +// 12 +R2i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.y)); +// 13 +R2i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x)); +// 14 +R2i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(PS1i)); +tempResultf = log2(intBitsToFloat(uf_remappedPS[5].w)); +PS0i = floatBitsToInt(tempResultf); +// 15 +R0i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd)); +// 16 +R6i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R6i.w = R3i.w; +// 17 +R5i.xyz = ivec3(R1i.x,R4i.y,R1i.z); +R5i.w = R1i.w; +// 18 +R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R4i.w = R0i.w; +// 19 +R3i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R3i.w = R2i.w; +} +// export + +// enemy death weird highlights fix - just changed the passPixelColor0 line below +// original was: +//passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor0 = vec4(0.0f, 0.0f, 0.0f, 0.0f); +passPixelColor1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor3 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Enhancement/HyruleWarriors_EnemyDeathFix/rules.txt b/Enhancement/HyruleWarriors_EnemyDeathFix/rules.txt new file mode 100644 index 00000000..890ba9b7 --- /dev/null +++ b/Enhancement/HyruleWarriors_EnemyDeathFix/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 000500001017D800,000500001017D900 +name = "Hyrule Warriors - NVIDIA Enemy Death Fix" +version = 2 diff --git a/Enhancement/HyruleWarriors_ShadowRemoval/patches.txt b/Enhancement/HyruleWarriors_ShadowRemoval/patches.txt new file mode 100644 index 00000000..55c1ff55 --- /dev/null +++ b/Enhancement/HyruleWarriors_ShadowRemoval/patches.txt @@ -0,0 +1,7 @@ +[HWShadowRemovalv208] +moduleMatches = 0xE159AE91 + +# disable calls to CDisplayListMgr::RenderScene inside CShadowMapManager::Render +# seems to stop character/item shadows being rendered to the shadowmap, while still letting the shadowmap itself get rendered (which seems needed for other effects) +0x021CD54C = nop +0x021CD578 = nop diff --git a/Enhancement/HyruleWarriors_ShadowRemoval/rules.txt b/Enhancement/HyruleWarriors_ShadowRemoval/rules.txt new file mode 100644 index 00000000..4c3f5620 --- /dev/null +++ b/Enhancement/HyruleWarriors_ShadowRemoval/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 000500001017D800,000500001017D900 +name = "Hyrule Warriors - Shadow Removal" +version = 2