diff --git a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt index 267030cd..6d32c991 100644 --- a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt +++ b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt @@ -98,8 +98,8 @@ name = Cold contrast $redShadows = 0.99 #0.99 $greenShadows = 1.0 # 1.0 $blueSadows = 1.01 #1.0 #1.01 -$redMid = 0.89 #0.87 -$greenMid = 0.95 #0.9 #0.88 +$redMid = 0.88 #0.87 +$greenMid = 0.925 #0.9 #0.88 $blueMid = 1.0 $redHilight = 1.0 $greenHilight = 1.01 #.86 diff --git a/Resolutions/NinjaGaiden3_Resolution/patches.txt b/Resolutions/NinjaGaiden3_Resolution/patches.txt new file mode 100644 index 00000000..06fc28e4 --- /dev/null +++ b/Resolutions/NinjaGaiden3_Resolution/patches.txt @@ -0,0 +1,9 @@ +[NG3_EU_v0] +moduleMatches = 0x57D3605F + +#rodata constants +0x1007F304 = .float $width/$height +0x1007F354 = .float $width/$height +0x1017F164 = .float $width/$height +0x102248F0 = .float $width/$height +0x102CAEEC = .float $width/$height \ No newline at end of file diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 3c20e139..397f16e6 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -152,9 +152,9 @@ $internalRes = 0.5 $aspectRatio = (16.0/9.0) [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering -name = ---- Custom res - SSAA Tweaks ---- +name = --- SSAA res Tweaks - Set scaling to Stretch $width = 1920 -$height = 1080 +$height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 @@ -164,7 +164,7 @@ $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] -name = 1920x2160 (Vertical x2 +name = 1920x2160 (Vertical x2) $width = 1920 $height = 2160 $gameWidth = 1920 @@ -199,6 +199,7 @@ $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (16.0/9.0) + [TextureRedefine] width = 1920 height = 1088 @@ -216,16 +217,30 @@ overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 960 height = 544 -#formats = 0x01a,0x011 +formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (544*$internalRes) +overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer [TextureRedefine] width = 960 height = 540 -#formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (540*$internalRes) +overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) + +[TextureRedefine] +width = 960 +height = 544 +formats = 0x011 +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) + +[TextureRedefine] +width = 960 +height = 540 +formats = 0x011 +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) #[TextureRedefine] #width = 864