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[botw] fxaa luma no need for 0
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@ -13,5 +13,5 @@ vec3 R0f = texture(textureUnitPS0, passParameterSem2.xy).xyz;
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R0f.x = dot(R0f, vec3(0.299, 0.587, 0.114));
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R0f.x = pow(R0f.x, 0.45);
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// export
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passPixelColor0 = vec4(R0f.x, 0.0, 0.0, 0.0);
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passPixelColor0 = vec4(R0f.x);
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}
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@ -13,5 +13,5 @@ vec3 R0f = texture(textureUnitPS0, passParameterSem2.xy).xyz;
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R0f.x = dot(R0f, vec3(0.299, 0.587, 0.114));
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R0f.x = pow(R0f.x, 0.45);
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// export
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passPixelColor0 = vec4(R0f.x, 0.0, 0.0, 0.0);
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passPixelColor0 = vec4(R0f.x);
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}
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