From 87fad3179f2f7b903b5762bcb39cfcea6d2fbbf0 Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 19:08:23 -0600 Subject: [PATCH] Delete Enhancements/VCGBA_Undarken directory --- .../79ba8affb269f61c_0000000000000079_ps.txt | 73 ------------------- Enhancements/VCGBA_Undarken/rules.txt | 6 -- 2 files changed, 79 deletions(-) delete mode 100644 Enhancements/VCGBA_Undarken/79ba8affb269f61c_0000000000000079_ps.txt delete mode 100644 Enhancements/VCGBA_Undarken/rules.txt diff --git a/Enhancements/VCGBA_Undarken/79ba8affb269f61c_0000000000000079_ps.txt b/Enhancements/VCGBA_Undarken/79ba8affb269f61c_0000000000000079_ps.txt deleted file mode 100644 index 974292f8..00000000 --- a/Enhancements/VCGBA_Undarken/79ba8affb269f61c_0000000000000079_ps.txt +++ /dev/null @@ -1,73 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader 79ba8affb269f61c -// Checked against output from mGBA (191/255 = Wii U is 74.90196078431373‬% darker) -// verified on Fire Emblem and Minish Cap -#ifdef VULKAN -layout(set = 1, binding = 1) uniform ufBlock -{ -uniform vec4 uf_fragCoordScale; -}; -#else -uniform vec2 uf_fragCoordScale; -#endif -TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; -layout(location = 0) in vec4 passParameterSem128; -layout(location = 1) in vec4 passParameterSem129; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem128; -R1f = passParameterSem129; -R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); -// 0 -backupReg0f = R0f.x; -backupReg1f = R0f.y; -backupReg2f = R0f.z; -backupReg3f = R0f.w; -R0f.x = mul_nonIEEE(backupReg0f, R1f.x); -R0f.y = mul_nonIEEE(backupReg1f, R1f.y); -R0f.z = mul_nonIEEE(backupReg2f, R1f.z); -R0f.w = mul_nonIEEE(backupReg3f, R1f.w); -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.335078534031414); -} diff --git a/Enhancements/VCGBA_Undarken/rules.txt b/Enhancements/VCGBA_Undarken/rules.txt deleted file mode 100644 index 4e186d55..00000000 --- a/Enhancements/VCGBA_Undarken/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00 -name = Undarken -path = Virtual Console/GBA/Enhancements/Undarken -description = Undarkens the emulator output. Made by Zalnor. -version = 4