From 8845f3644842f5c5637e0217a8cc4a6e8ed1f270 Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 22:34:33 -0600 Subject: [PATCH] Delete Enhancements/WindWakerHD_LODBias directory --- Enhancements/WindWakerHD_LODBias/rules.txt | 94 ---------------------- 1 file changed, 94 deletions(-) delete mode 100644 Enhancements/WindWakerHD_LODBias/rules.txt diff --git a/Enhancements/WindWakerHD_LODBias/rules.txt b/Enhancements/WindWakerHD_LODBias/rules.txt deleted file mode 100644 index 8090bc98..00000000 --- a/Enhancements/WindWakerHD_LODBias/rules.txt +++ /dev/null @@ -1,94 +0,0 @@ -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = Negative texture LOD bias -path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD" -description = Texture LOD override, possible shimmer but sharper textures. -version = 4 - -[Preset] -name = LOD Default -$0x031 = 0 -$0x033 = 0 -$0x034 = 0 -$0x035 = 0 -$0x431 = 0 -$0x432 = 0 -$0x433 = 0 -$0x434 = 0 - -[Preset] #16x Anisotropic filter makes (ocean) textures to sharp, they should fade to blur. -name = +2 LOD 34 smooth ocean mipmap transition. -$0x031 = 0 -$0x033 = 0 -$0x034 = +2 -$0x035 = 0 -$0x431 = 0 -$0x432 = 0 -$0x433 = 0 -$0x434 = 0 - -[Preset] -name = LOD -0.5 (Sharper) -$0x031 = -.5 -$0x033 = -.5 -$0x034 = -.5 -$0x035 = -.5 -$0x431 = -.5 -$0x432 = -.5 -$0x433 = -.5 -$0x434 = -.5 - -[Preset] -name = LOD -1 (Max for gameplay) -$0x031 = -1 -$0x033 = -1 -$0x034 = -1 -$0x035 = -1 -$0x431 = -1 -$0x432 = -1 -$0x433 = -1 -$0x434 = -1 - -[Preset] -name = LOD -4 (Overkill - For screenshots) -$0x031 = -4 -$0x033 = -4 -$0x034 = -4 -$0x035 = -4 -$0x431 = -4 -$0x432 = -4 -$0x433 = -4 -$0x434 = -4 - - -[TextureRedefine] -formats = 0x031 # -overwriteRelativeLodBias = $0x031 - -[TextureRedefine]#Per format, possible to have separate scaling if needed -formats = 0x033 -overwriteRelativeLodBias = $0x033 - -[TextureRedefine] -formats = 0x034 -overwriteRelativeLodBias = $0x034 - -[TextureRedefine] -formats = 0x035 -overwriteRelativeLodBias = $0x035 - -[TextureRedefine] -formats = 0x431 -overwriteRelativeLodBias = $0x431 - -[TextureRedefine] -formats = 0x432 -overwriteRelativeLodBias = $0x432 - -[TextureRedefine] -formats = 0x433 -overwriteRelativeLodBias = $0x433 - -[TextureRedefine] -formats = 0x434 -overwriteRelativeLodBias = $0x434