diff --git a/Enhancement/WindWakerHD_GC_colour/ff71dcd2ad4defdc_00000000000003c9_ps.txt b/Enhancement/WindWakerHD_GC_colour/ff71dcd2ad4defdc_00000000000003c9_ps.txt index 31623978..8bfada7b 100644 --- a/Enhancement/WindWakerHD_GC_colour/ff71dcd2ad4defdc_00000000000003c9_ps.txt +++ b/Enhancement/WindWakerHD_GC_colour/ff71dcd2ad4defdc_00000000000003c9_ps.txt @@ -5,8 +5,8 @@ const float resScale = 4.0; //old contrasty, or just copy paste clarity -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage -const float exposure = 1.05; // 1.0 is neutral +const float gamma = 0.85; // 1.0 is neutral Botw is already colour graded at this stage +const float exposure = 1.03; // 1.0 is neutral const float vibrance = 0.02; // 0.0 is neutral const float crushContrast = 0.00; // 0.0 is neutral. Use small increments, loss of shadow detail