diff --git a/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt index 8210ee69..54276366 100644 --- a/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt +++ b/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt @@ -4,7 +4,7 @@ // shader 49865bd2e62efda1 //dark world bloom -const float bloom = 0.95; +const float bloom = 0.975; uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf597f000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) in vec4 passParameterSem0; diff --git a/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt index b6c430c5..5676fe0e 100644 --- a/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt +++ b/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt @@ -4,7 +4,7 @@ // shader 95a5a89d62998e0d // blur -const float bloom = 0.95; +const float bloom = 0.975; uniform ivec4 uf_remappedPS[3]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf59ff000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 diff --git a/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt index 51e8c558..6c4a0c16 100644 --- a/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt +++ b/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt @@ -4,10 +4,10 @@ // shader c14019840473ff86 //aa const float redScale = 0.95; const float greenScale = 1.06; -const float blueScale = 1.28; +const float blueScale = 1.26; const float hazeFactor = 0.1; -const float gamma = 1.025; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 1.015; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 0.99; // 1.0 is neutral const float vibrance = 0.75; // 0.0 is neutral const float crushContrast = 0.0; // 0.0 is neutral. Use small increments, loss of shadow detail diff --git a/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt index 182bb79d..83eea2f7 100644 --- a/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt +++ b/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt @@ -5,10 +5,10 @@ const float redScale = 0.95; const float greenScale = 1.06; -const float blueScale = 1.28; +const float blueScale = 1.26; const float hazeFactor = 0.1; -const float gamma = 1.025; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 1.015; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 0.99; // 1.0 is neutral const float vibrance = 0.75; // 0.0 is neutral const float crushContrast = 0.0; // 0.0 is neutral. Use small increments, loss of shadow detail diff --git a/Enhancement/TwilightPrincessHD_contrasty/rules.txt b/Enhancement/TwilightPrincessHD_contrasty/rules.txt index 259edbf6..7bed97d7 100644 --- a/Enhancement/TwilightPrincessHD_contrasty/rules.txt +++ b/Enhancement/TwilightPrincessHD_contrasty/rules.txt @@ -5,4 +5,17 @@ version = 2 #v0.0 Lets see of this works #v0.1 "Baked" overexposure -#v0.2 haze world exposure \ No newline at end of file +#v0.2 haze world exposure + + +#[TextureRedefine] #general +#formats = 0x19,0x1a +#overwriteFormat = 0x1f + +#[TextureRedefine] #horizon +#formats = 0x001 +#overwriteFormat = 0x005 + +#[TextureRedefine] #clouds +#formats = 0x007 +#overwriteFormat = 0x00f \ No newline at end of file