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[NSMBU] Add Texture LOD graphic pack (#630)
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src/NewSuperMarioBrosU/Enhancements/NegativeLOD/rules.txt
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73
src/NewSuperMarioBrosU/Enhancements/NegativeLOD/rules.txt
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = Level of detail
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path = "New Super Mario Bros. U/Enhancements/Texture LOD"
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description = Allows you to change the texture quality.||Made by Ryce-Fast.
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version = 6
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[Default]
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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$0x01a = 0
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[Preset]
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name = Default LOD
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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$0x01a = 0
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[Preset]
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name = Slightly higher LOD
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$0x031 = -.5
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$0x033 = -.5
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$0x034 = -.5
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$0x035 = -.5
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$0x01a = -.5
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[Preset]
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name = Higher LOD
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$0x031 = -1
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$0x033 = -1
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$0x034 = -1
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$0x035 = -1
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$0x01a = -1
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[Preset]
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name = Very high LOD
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$0x031 = -4
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$0x033 = -4
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$0x034 = -4
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$0x035 = -4
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$0x01a = -4
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[Preset]
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name = Very Low LOD (Simulate Wii U LOD on higher resolution)
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$0x031 = +2
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$0x033 = +2
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$0x034 = +2
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$0x035 = +2
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$0x01a = 0
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[TextureRedefine]
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formats = 0x031
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overwriteRelativeLodBias = $0x031
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[TextureRedefine]
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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[TextureRedefine]
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formats = 0x034
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overwriteRelativeLodBias = $0x034
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[TextureRedefine]
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formats = 0x035
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overwriteRelativeLodBias = $0x035
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[TextureRedefine]
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formats = 0x01a
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overwriteRelativeLodBias = $0x01a
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