From 8a96c444bd7f3a8d2c90fe7668fc0e523a8b8010 Mon Sep 17 00:00:00 2001 From: Michael Date: Sat, 13 Apr 2019 00:13:30 -0700 Subject: [PATCH] add presets to SLW brightness pack --- .../7658289ba65cb755_00000000000003c9_ps.txt | 3 ++- .../971a39bb79e32fd1_0000000000001e71_ps.txt | 3 ++- .../e1d2a971c93cd82a_0000000000001e71_ps.txt | 3 ++- .../SonicLostWorld_Brightness/rules.txt | 22 ++++++++++++++++++- 4 files changed, 27 insertions(+), 4 deletions(-) diff --git a/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt b/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt index 6ac903be..779b4a80 100644 --- a/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt +++ b/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt @@ -4,6 +4,7 @@ // shader 7658289ba65cb755 // "dark overlay" // dumped on cemu 1.11.5 +const float brightness = ($value1/$value2); uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x1786d800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 @@ -56,5 +57,5 @@ R2f.x = mul_nonIEEE(R1f.x, PV0f.x); R2f.y = mul_nonIEEE(R1f.y, PV0f.x); R2f.z = mul_nonIEEE(R1f.z, PV0f.x); // export -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w)* (16.0/9.0); +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w)*brightness; } diff --git a/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt b/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt index d696cb16..d224bf4a 100644 --- a/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt +++ b/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt @@ -4,6 +4,7 @@ // shader 971a39bb79e32fd1 // "dark overlay" // dumped on cemu 1.11.5 +const float brightness = ($value1/$value2); uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 @@ -114,5 +115,5 @@ PV0f.w = -(PV1f.y) + 1.0; // 9 R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); // export -passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w)* (16.0/9.0); +passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w)*brightness; } diff --git a/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt index d6162723..8ee4fb00 100644 --- a/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ b/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt @@ -4,6 +4,7 @@ // shader e1d2a971c93cd82a // "dark overlay" // dumped on cemu 1.11.5 +const float brightness = ($value1/$value2); uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 @@ -100,5 +101,5 @@ PV1f.w = min(PV0f.y, PV0f.z); // 8 R0f.w = R127f.w + PV1f.w; // export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)* (16.0/9.0); +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*brightness; } diff --git a/Workarounds/SonicLostWorld_Brightness/rules.txt b/Workarounds/SonicLostWorld_Brightness/rules.txt index 9d2a5f36..ae406c06 100644 --- a/Workarounds/SonicLostWorld_Brightness/rules.txt +++ b/Workarounds/SonicLostWorld_Brightness/rules.txt @@ -2,5 +2,25 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = Brightness path = "Sonic Lost World/Workarounds/Brightness" -description = This fixes the game from being too dark +description = This fixes the game from looking too dark version = 3 + +[Preset] +name = 1x brightness (Disabled) +$value1 = 1 +$value2 = 1 + +[Preset] +name = 1.5x brightness +$value1 = 3 +$value2 = 2 + +[Preset] +name = 1.778x brightness +$value1 = 16 +$value2 = 9 + +[Preset] +name = 2x brightness +$value1 = 2 +$value2 = 1