From 8afd7dca1a2a1b556dbf11b7f442dbfa4c11021f Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 23:34:26 -0600 Subject: [PATCH] Delete Enhancements/SuperMario3DWorld_Shadows directory --- .../SuperMario3DWorld_Shadows/rules.txt | 33 ------------------- 1 file changed, 33 deletions(-) delete mode 100644 Enhancements/SuperMario3DWorld_Shadows/rules.txt diff --git a/Enhancements/SuperMario3DWorld_Shadows/rules.txt b/Enhancements/SuperMario3DWorld_Shadows/rules.txt deleted file mode 100644 index 7d5a4e00..00000000 --- a/Enhancements/SuperMario3DWorld_Shadows/rules.txt +++ /dev/null @@ -1,33 +0,0 @@ -[Definition] -titleIds = 0005000010145D00,0005000010145C00,0005000010106100 -name = Shadow Resolution -path = "Super Mario 3D World/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 4 - -[Preset] -name = Medium (100%, Default) -$shadowRes = 1 - -[Preset] -name = Low (50%) -$shadowRes = 0.5 - -[Preset] -name = High (200%) -$shadowRes = 2 - -[Preset] -name = Ultra (300%) -$shadowRes = 3 - -[Preset] -name = Extreme (400%, Unstable) -$shadowRes = 4 - -[TextureRedefine] # Shadows -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = $shadowRes * 1024 -overwriteHeight = $shadowRes * 1024