From 8b9b2f04977d0bcc81268c8cab9d334aeac1ca57 Mon Sep 17 00:00:00 2001 From: Michael Date: Sat, 1 Apr 2017 18:47:19 -0700 Subject: [PATCH] Cemu 1.7.4 Commit -Smash 4 NVIDIA dark workaround (taken from 1.7.4 graphic packs) -Reverse BotW April Fools Shadows --- .../BreathOfTheWild_HighResShadows/rules.txt | 50 ++++++++++--------- Workaround/Smash_SNORMNVIDIA/rules.txt | 9 ++++ 2 files changed, 35 insertions(+), 24 deletions(-) create mode 100644 Workaround/Smash_SNORMNVIDIA/rules.txt diff --git a/Enhancement/BreathOfTheWild_HighResShadows/rules.txt b/Enhancement/BreathOfTheWild_HighResShadows/rules.txt index c12bd3a0..6df9ee8d 100644 --- a/Enhancement/BreathOfTheWild_HighResShadows/rules.txt +++ b/Enhancement/BreathOfTheWild_HighResShadows/rules.txt @@ -7,35 +7,37 @@ name = "The Legend of Zelda: Breath of the Wild - High Res Shadows" [TextureRedefine] width = 360 height = 360 -overwriteWidth = 270 -overwriteHeight = 270 +overwriteWidth = 720 +overwriteHeight = 720 [TextureRedefine] width = 720 height = 720 -overwriteWidth = 0144 -overwriteHeight = 0144 +overwriteWidth = 1440 +overwriteHeight = 1440 -[TextureRedefine] -width = 256 -height = 256 -overwriteWidth = 768 -overwriteHeight = 768 +#[TextureRedefine] +#width = 256 +#height = 256 +#overwriteWidth = 768 +#overwriteHeight = 768 -[TextureRedefine] -width = 1024 -height = 1024 -overwriteWidth = 2048 -overwriteHeight = 2048 +#[TextureRedefine] +#width = 1024 +#height = 1024 +#formatsExcluded = 0x005 +#overwriteWidth = 2048 +#overwriteHeight = 2048 -[TextureRedefine] -width = 2048 -height = 2048 -overwriteWidth = 4096 -overwriteHeight = 4096 +#[TextureRedefine] +#width = 2048 +#height = 2048 +#formatsExcluded = 0x005 +#overwriteWidth = 4096 +#overwriteHeight = 4096 -[TextureRedefine] #4117 -width = 64 -height = 64 -overwriteWidth = 256 -overwriteHeight = 256 \ No newline at end of file +#[TextureRedefine] #4117 +#width = 64 +#height = 64 +#overwriteWidth = 256 +#overwriteHeight = 256 \ No newline at end of file diff --git a/Workaround/Smash_SNORMNVIDIA/rules.txt b/Workaround/Smash_SNORMNVIDIA/rules.txt new file mode 100644 index 00000000..2a37a635 --- /dev/null +++ b/Workaround/Smash_SNORMNVIDIA/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010145000,0005000010144F00,0005000010110E00 +name = "Smash 4 - NVIDIA brightness fix (Experimental)" + +[TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range) +width = 1920 +height = 1080 +formats = 0x219 # R10_G10_B10_A2_SNORM +overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT \ No newline at end of file