HOLY SHIT TILEMODES

This commit is contained in:
Michael 2017-07-20 00:17:27 -07:00
parent 14b03f8d08
commit 8c6f5ee8b9
108 changed files with 185 additions and 115 deletions

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
@ -31,6 +31,5 @@ overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
@ -31,6 +31,5 @@ overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
@ -31,6 +31,5 @@ overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
@ -31,6 +32,7 @@ overwriteHeight = 2880
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
@ -31,6 +32,7 @@ overwriteHeight = 4320
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
@ -31,6 +32,7 @@ overwriteHeight = 5760
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760

View File

@ -18,7 +18,8 @@ overwriteHeight = 2885
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880

View File

@ -18,7 +18,8 @@ overwriteHeight = 3462
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320

View File

@ -18,7 +18,8 @@ overwriteHeight = 4616
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
@ -32,6 +32,5 @@ overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
@ -29,10 +29,8 @@ height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
@ -32,6 +32,5 @@ overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
@ -13,6 +14,7 @@ overwriteHeight = 2880
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
@ -13,6 +14,7 @@ overwriteHeight = 4320
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2560

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
@ -13,6 +14,7 @@ overwriteHeight = 5760
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2560

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
@ -34,6 +35,7 @@ overwriteHeight = 324
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 320
overwriteHeight = 180

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
@ -34,6 +35,7 @@ overwriteHeight = 486
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -18,7 +18,8 @@ overwriteHeight = 289
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 320
overwriteHeight = 180

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -5,11 +5,8 @@ name = "Pokken Tournament - 360p"
[TextureRedefine]
width = 1280
height = 720
<<<<<<< HEAD
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
=======
formatsExcluded = 0x001,0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
>>>>>>> origin/master
formatsExcluded = 0x033
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -5,11 +5,8 @@ name = "Pokken Tournament - 540p"
[TextureRedefine]
width = 1280
height = 720
<<<<<<< HEAD
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
=======
formatsExcluded = 0x001,0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
>>>>>>> origin/master
formatsExcluded = 0x033
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
formatsExcluded = 0x031
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
formatsExcluded = 0x031
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
tileModesExcluded = 0x001 # FMV
overwriteWidth = 640
overwriteHeight = 361

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
tileModesExcluded = 0x001 # FMV
overwriteWidth = 960
overwriteHeight = 540

View File

@ -5,7 +5,8 @@ name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 360p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
formatsExcluded = 0x031 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -5,7 +5,8 @@ name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 540p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
formatsExcluded = 0x031 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
formatsExcluded = 0x41A # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
formatsExcluded = 0x41A # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 320
overwriteHeight = 180

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
@ -13,6 +14,7 @@ overwriteHeight = 360
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = 322
overwriteHeight = 182

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
@ -13,6 +14,7 @@ overwriteHeight = 540
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
@ -31,6 +32,7 @@ overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080
@ -31,6 +32,7 @@ overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 540

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
@ -31,6 +32,7 @@ overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800
@ -31,6 +32,7 @@ overwriteHeight = 1800
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -7,6 +7,7 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
@ -31,6 +32,7 @@ overwriteHeight = 2160
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -18,7 +18,8 @@ overwriteHeight = 866
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -18,7 +18,8 @@ overwriteHeight = 1154
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -18,7 +18,8 @@ overwriteHeight = 1800
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -18,7 +18,8 @@ overwriteHeight = 2160
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
formatsExcluded = 0x41a,0x034
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x00
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -5,7 +5,8 @@ name = "Pokken Tournament - 1080p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001,0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
formatsExcluded = 0x033
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -5,7 +5,8 @@ name = "Pokken Tournament - 1440p (2K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001,0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
formatsExcluded = 0x033
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -5,7 +5,8 @@ name = "Pokken Tournament - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001,0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
formatsExcluded = 0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -5,7 +5,8 @@ name = "Pokken Tournament - 2160p (4K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001,0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
formatsExcluded = 0x033 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
formatsExcluded = 0x031
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
formatsExcluded = 0x031
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
formatsExcluded = 0x031
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,7 +6,8 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
formatsExcluded = 0x031
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
tileModesExcluded = 0x001 # FMV
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
tileModesExcluded = 0x001 # FMV
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
tileModesExcluded = 0x001 # FMV
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,7 +6,7 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
tileModesExcluded = 0x001 # FMV
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -5,7 +5,8 @@ name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1080p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
formatsExcluded = 0x031 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -5,7 +5,8 @@ name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1440p (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
formatsExcluded = 0x031 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -5,7 +5,8 @@ name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
formatsExcluded = 0x031 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -5,7 +5,8 @@ name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 2160p (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
formatsExcluded = 0x031 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1080

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -6,6 +6,7 @@ version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2160

View File

@ -6,14 +6,14 @@ version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 960
overwriteHeight = 540

Some files were not shown because too many files have changed in this diff Show More