From 8c8928e8137211c8b3f7ef4dc65bd0c09a23998e Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 8 Nov 2024 04:05:12 -0600 Subject: [PATCH] anisotropic mods for windwaker and twilight princess --- .../TwilightPrincessHD_Anisotropic/rules.txt | 33 +++++++++++++++++++ .../WindWakerHD_Anisotropic/rules.txt | 33 +++++++++++++++++++ 2 files changed, 66 insertions(+) create mode 100644 Enhancements/TwilightPrincessHD_Anisotropic/rules.txt create mode 100644 Enhancements/WindWakerHD_Anisotropic/rules.txt diff --git a/Enhancements/TwilightPrincessHD_Anisotropic/rules.txt b/Enhancements/TwilightPrincessHD_Anisotropic/rules.txt new file mode 100644 index 00000000..0a9ed8ae --- /dev/null +++ b/Enhancements/TwilightPrincessHD_Anisotropic/rules.txt @@ -0,0 +1,33 @@ +[Definition] +titleIds = 000500001019C800,000500001019E600,000500001019E500 +name = Anisotropic Filtering +path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Anisotropic Filtering" +description = Anisotropic Filtering for smoother mipmaps. +version = 7 + +[Default] +$anisoLevel = 8 + +[Preset] +name = x2 +$anisoLevel = 2 + +[Preset] +name = x4 +$anisoLevel = 4 + +[Preset] +name = x8 +Default = 1 + +[Preset] +name = x16 +$anisoLevel = 16 + +[Preset] +name = x32 (overkill) +$anisoLevel = 32 + +[TextureRedefine] +formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435 +overwriteAnisotropy = $anisoLevel diff --git a/Enhancements/WindWakerHD_Anisotropic/rules.txt b/Enhancements/WindWakerHD_Anisotropic/rules.txt new file mode 100644 index 00000000..cab27cf9 --- /dev/null +++ b/Enhancements/WindWakerHD_Anisotropic/rules.txt @@ -0,0 +1,33 @@ +[Definition] +titleIds = 0005000010143400,0005000010143600,0005000010143500 +name = Anisotropic Filtering +path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Anisotropic Filtering" +description = Anisotropic Filtering for smoother mipmaps. +version = 7 + +[Default] +$anisoLevel = 8 + +[Preset] +name = x2 +$anisoLevel = 2 + +[Preset] +name = x4 +$anisoLevel = 4 + +[Preset] +name = x8 +Default = 1 + +[Preset] +name = x16 +$anisoLevel = 16 + +[Preset] +name = x32 (overkill) +$anisoLevel = 32 + +[TextureRedefine] +formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435 +overwriteAnisotropy = $anisoLevel