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[BotW] Fix heatwaves
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10
Enhancement/BreathOfTheWild_NoMMTriforce/rules.txt
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10
Enhancement/BreathOfTheWild_NoMMTriforce/rules.txt
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - No Master Mode Triforce"
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version = 2
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[TextureRedefine]
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width = 36
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height = 36
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formats = 0x034
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overwriteFormat = 0x234
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@ -46,6 +46,12 @@ height = 288
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overwriteWidth = 960
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overwriteWidth = 960
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overwriteHeight = 432
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overwriteHeight = 432
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 960
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overwriteHeight = 541
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -46,6 +46,12 @@ height = 288
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overwriteWidth = 1280
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overwriteWidth = 1280
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overwriteHeight = 576
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overwriteHeight = 576
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 1280
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overwriteHeight = 721
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[TextureRedefine] #q-res1, main bloom, AO
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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width = 320
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height = 180
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height = 180
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@ -46,6 +46,12 @@ height = 288
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overwriteWidth = 1600
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overwriteWidth = 1600
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overwriteHeight = 720
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overwriteHeight = 720
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 1600
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overwriteHeight = 901
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[TextureRedefine] #q-res1 Main bloom pass, AO
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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width = 320
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height = 180
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height = 180
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@ -46,6 +46,12 @@ height = 288
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 864
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overwriteHeight = 864
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 1920
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overwriteHeight = 1082
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[TextureRedefine] #q-res1 Main bloom pass, AO
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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width = 320
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height = 180
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height = 180
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