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https://github.com/cemu-project/cemu_graphic_packs.git
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[MK8] Fix mario looking wet for high neg LODs
MK work surprisingly well at high neg LODs, helps to push the horrible road texture transition further out.
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commit
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@ -8,7 +8,7 @@ version = 4
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -.5
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$0x033 = -.5
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$0x033 = 0
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$0x034 = -.5
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$0x035 = -.5
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$0x01a = -.5
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@ -17,9 +17,9 @@ $0x235 = -.5
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$0x433 = -.5
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[Preset]
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name = LOD -0.75 (Sharper)
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name = LOD -0.75
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$0x031 = -.75
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$0x033 = -.75
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$0x033 = 0
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$0x034 = -.75
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$0x035 = -.75
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$0x01a = -.75
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@ -28,9 +28,9 @@ $0x235 = -.75
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$0x433 = -.75
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[Preset]
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name = LOD -1 (Max for gameplay)
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name = LOD -1
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$0x031 = -1
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$0x033 = -1
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$0x033 = 0
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$0x034 = -1
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$0x035 = -1
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$0x01a = -1
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@ -39,9 +39,9 @@ $0x235 = -1
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$0x433 = -1
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[Preset]
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name = LOD -4 (Overkill - For screenshots)
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name = LOD -4
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$0x031 = -4
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$0x033 = -4
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$0x033 = 0
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$0x034 = -4
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$0x035 = -4
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$0x01a = -4
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@ -49,6 +49,17 @@ $0x431 = -4
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$0x235 = -4
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$0x433 = -4
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[Preset]
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name = LOD -9 (Sharpest)
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$0x031 = -9
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$0x033 = 0
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$0x034 = -9
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$0x035 = -9
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$0x01a = -9
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$0x431 = -9
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$0x235 = -9
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$0x433 = -9
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[Preset]
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name = LOD 0 Default
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$0x031 = 0
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@ -63,13 +74,14 @@ $0x433 = 0
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[Preset]
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name = LOD +1(Aprox WiiU Look on higher resolution)
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$0x031 = +1
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$0x033 = +1
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$0x033 = 0
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$0x034 = +1
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$0x035 = +1
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$0x01a = 0
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$0x431 = +1
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$0x235 = +1
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$0x433 = +1
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[TextureRedefine]
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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