[MK8] Fix mario looking wet for high neg LODs

MK work surprisingly well at high neg LODs, helps to push the horrible
road texture transition further out.
This commit is contained in:
getdls 2020-01-16 20:42:35 +01:00
parent 6a4ba075ff
commit 8d5b8f039d

View File

@ -8,7 +8,7 @@ version = 4
[Preset] [Preset]
name = LOD -0.5 (Sharper) name = LOD -0.5 (Sharper)
$0x031 = -.5 $0x031 = -.5
$0x033 = -.5 $0x033 = 0
$0x034 = -.5 $0x034 = -.5
$0x035 = -.5 $0x035 = -.5
$0x01a = -.5 $0x01a = -.5
@ -17,9 +17,9 @@ $0x235 = -.5
$0x433 = -.5 $0x433 = -.5
[Preset] [Preset]
name = LOD -0.75 (Sharper) name = LOD -0.75
$0x031 = -.75 $0x031 = -.75
$0x033 = -.75 $0x033 = 0
$0x034 = -.75 $0x034 = -.75
$0x035 = -.75 $0x035 = -.75
$0x01a = -.75 $0x01a = -.75
@ -28,9 +28,9 @@ $0x235 = -.75
$0x433 = -.75 $0x433 = -.75
[Preset] [Preset]
name = LOD -1 (Max for gameplay) name = LOD -1
$0x031 = -1 $0x031 = -1
$0x033 = -1 $0x033 = 0
$0x034 = -1 $0x034 = -1
$0x035 = -1 $0x035 = -1
$0x01a = -1 $0x01a = -1
@ -39,9 +39,9 @@ $0x235 = -1
$0x433 = -1 $0x433 = -1
[Preset] [Preset]
name = LOD -4 (Overkill - For screenshots) name = LOD -4
$0x031 = -4 $0x031 = -4
$0x033 = -4 $0x033 = 0
$0x034 = -4 $0x034 = -4
$0x035 = -4 $0x035 = -4
$0x01a = -4 $0x01a = -4
@ -49,6 +49,17 @@ $0x431 = -4
$0x235 = -4 $0x235 = -4
$0x433 = -4 $0x433 = -4
[Preset]
name = LOD -9 (Sharpest)
$0x031 = -9
$0x033 = 0
$0x034 = -9
$0x035 = -9
$0x01a = -9
$0x431 = -9
$0x235 = -9
$0x433 = -9
[Preset] [Preset]
name = LOD 0 Default name = LOD 0 Default
$0x031 = 0 $0x031 = 0
@ -63,13 +74,14 @@ $0x433 = 0
[Preset] [Preset]
name = LOD +1(Aprox WiiU Look on higher resolution) name = LOD +1(Aprox WiiU Look on higher resolution)
$0x031 = +1 $0x031 = +1
$0x033 = +1 $0x033 = 0
$0x034 = +1 $0x034 = +1
$0x035 = +1 $0x035 = +1
$0x01a = 0 $0x01a = 0
$0x431 = +1 $0x431 = +1
$0x235 = +1 $0x235 = +1
$0x433 = +1 $0x433 = +1
[TextureRedefine] [TextureRedefine]
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used. formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031 overwriteRelativeLodBias = $0x031