From 8ecc22ace16c1c21c7887a393a2cae83e66160f1 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Thu, 4 Feb 2021 22:33:57 +0100 Subject: [PATCH] [BotW] Add Hexaae's clarity preset and add new resolution --- .../37040a485a29d54e_00000000000003c9_ps.txt | 69 +++++++++++++++++++ src/BreathOfTheWild/Enhancements/rules.txt | 5 ++ src/BreathOfTheWild/Graphics/rules.txt | 7 ++ 3 files changed, 81 insertions(+) diff --git a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt index b98bbd67..822d3157 100644 --- a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt @@ -36,6 +36,7 @@ // Survival of the Wild Preset (Colder) 13 // Godot's Mexican Preset 14 // BSOD Gaming Preset 15 + // Hexaae's Clear Preset 16 //########################################################## @@ -1197,6 +1198,74 @@ float DPX_Strength = 0.20; float DPX_Saturation = 3.0; float Colorfulness = 2.5; float DPX_Strength = 0.20; + +#elif (Preset == 16) // Hexaae's Clear Preset + + #define adjust_bloom 1 + const float bloomFactor = 0.613; + #define HDRpassing 1 + const float HDRPower = 1.53; + const float radius1 = 0.86; + const float radius2 = 0.84; + #define lumapassing 0 + const float sharp_strength = 0.45; + const float sharp_clamp = 0.085; + const float offset_bias = 1.0; + #define Tone_map 0 + const float Exposure = 1.17; + const float Bleach = 0.4; + const float Gamma = 0.9; + const float defog = 0.00; + vec3 FogColor = vec3(1.0, 1.0, 1.0); + const float sat = -0.002; + const float crushContrast = 0.000; + #define post_process 0 + const float satFactor = 0.020; + #define blacknwhitepass 1 + const int BlackPoint = 0; + const int WhitePoint = 255; + #define lggpass 0 + vec3 RGB_Lift = vec3(1.000, 1.000, 1.000); + vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); + vec3 RGB_Gain = vec3(1.000, 1.000, 1.000); + #define vibpass 0 + const float Vibrance = 0.150; + vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); + #define Tech 0 + const float Power = 8.0; + vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); + float Strength = 0.3; + #define Techine 0 + float Technicolor2_Red_Strength = 0.05; + float Technicolor2_Green_Strength = 0.02; + float Technicolor2_Blue_Strength = 0.12; + float Technicolor2_Brightness = 0.4; + float Technicolor2_Strength = 3.0; + float Technicolor2_Saturation = 1.0; + #define cmatrix 0 + vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); + vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); + vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); + float CM_Strength = 1.0; + #define CurvesPss 0 + const float Contrast = 0.65; + #define Filmicpass 0 + const float Filmic_Strength = 0.60; + const float Filmic_Contrast = 1.03; + const float Fade = 0.0; + const float Linearization = 1.0; + const float Filmic_Bleach = 0.0; + const float Saturation = -0.25; + const float BaseCurve = 1.5; + const float BaseGamma = 1.0; + const float EffectGamma = 0.68; + #define dpxpass 0 + vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); + vec3 RGB_C = vec3(0.36, 0.36, 0.34); + float DPX_Contrast = 0.1; + float DPX_Saturation = 3.0; + float Colorfulness = 2.5; + float DPX_Strength = 0.20; #endif diff --git a/src/BreathOfTheWild/Enhancements/rules.txt b/src/BreathOfTheWild/Enhancements/rules.txt index f3c652dc..7d5e3f48 100644 --- a/src/BreathOfTheWild/Enhancements/rules.txt +++ b/src/BreathOfTheWild/Enhancements/rules.txt @@ -97,6 +97,11 @@ name = BSoD Gaming's Preset category = Clarity $preset:int = 15 +[Preset] +name = Hexaae's Clear Preset +category = Clarity +$preset:int = 16 + [Preset] name = User-Defined Preset category = Clarity diff --git a/src/BreathOfTheWild/Graphics/rules.txt b/src/BreathOfTheWild/Graphics/rules.txt index 0d4c4118..84c95b0c 100644 --- a/src/BreathOfTheWild/Graphics/rules.txt +++ b/src/BreathOfTheWild/Graphics/rules.txt @@ -233,6 +233,13 @@ condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) $width = 4300 $height = 1800 +[Preset] +name = 5120x2160 +category = Resolution +condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 +$width = 5120 +$height = 2160 + [Preset] name = 6880x2880 category = Resolution