From 8f959ca639658677cfc8434bdcafbbf793224c0d Mon Sep 17 00:00:00 2001 From: Alex Chirila Date: Wed, 18 Oct 2017 23:21:34 +0300 Subject: [PATCH] [BotW] Added preliminary Stars pack --- .../5307d14d04250e61_000000000000000f_ps.txt | 95 +++++++++++++++++++ Workaround/BreathOfTheWild_Stars/rules.txt | 11 +++ 2 files changed, 106 insertions(+) create mode 100644 Workaround/BreathOfTheWild_Stars/5307d14d04250e61_000000000000000f_ps.txt create mode 100644 Workaround/BreathOfTheWild_Stars/rules.txt diff --git a/Workaround/BreathOfTheWild_Stars/5307d14d04250e61_000000000000000f_ps.txt b/Workaround/BreathOfTheWild_Stars/5307d14d04250e61_000000000000000f_ps.txt new file mode 100644 index 00000000..14279260 --- /dev/null +++ b/Workaround/BreathOfTheWild_Stars/5307d14d04250e61_000000000000000f_ps.txt @@ -0,0 +1,95 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 5307d14d04250e61 +// Stars +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 +uniform ivec4 uf_remappedPS[4]; +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem1; +R1f = passParameterSem2; +// 0 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,-0.0),vec4(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),intBitsToFloat(uf_remappedPS[0].z),0.0)); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R127f.y = tempf.x; +PS0f = abs(R2f.z); +// 1 +backupReg0f = R0f.y; +R123f.x = (PS0f * 2.0 + -(1.0)); +PV1f.x = R123f.x; +PV1f.y = PV0f.x; +PV1f.y = clamp(PV1f.y, 0.0, 1.0); +R127f.z = mul_nonIEEE(R0f.x, intBitsToFloat(uf_remappedPS[1].w)); +PV1f.w = abs(R2f.w); +R125f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[1].w)); +PS1f = R125f.w; +// 2 +backupReg0f = R127f.y; +PV0f.x = mul_nonIEEE(PV1f.x, PV1f.x); +R127f.y = mul_nonIEEE(R0f.z, intBitsToFloat(uf_remappedPS[1].w)); +PV0f.y = R127f.y; +R123f.z = (PV1f.w * 2.0 + -(1.0)); +PV0f.z = R123f.z; +R127f.w = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y)); +R127f.w = clamp(R127f.w, 0.0, 1.0); +tempResultf = log2(PV1f.y); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0f = tempResultf; +// 3 +R126f.x = -(PV0f.y) + intBitsToFloat(uf_remappedPS[2].z); +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), PS0f); +R123f.z = (mul_nonIEEE(PV0f.z,PV0f.z) + PV0f.x); +PV1f.z = R123f.z; +R126f.w = -(intBitsToFloat(uf_remappedPS[2].w)) + 0.0; +// 4 +R127f.x = -(R127f.z) + intBitsToFloat(uf_remappedPS[2].x); +PV0f.y = -(PV1f.z) + 1.0; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R126f.z = -(R125f.w) + intBitsToFloat(uf_remappedPS[2].y); +PS0f = exp2(PV1f.y); +// 5 +PV1f.x = mul_nonIEEE(R127f.w, PV0f.y); +R123f.z = (mul_nonIEEE(R126f.w,PS0f) + intBitsToFloat(uf_remappedPS[2].w)); +PV1f.z = R123f.z; +// 6 +backupReg0f = R0f.w; +R0f.x = (mul_nonIEEE(R127f.x,PV1f.z) + R127f.z); +R0f.y = (mul_nonIEEE(R126f.z,PV1f.z) + R125f.w); +R0f.z = (mul_nonIEEE(R126f.x,PV1f.z) + R127f.y); +R0f.w = mul_nonIEEE(backupReg0f, PV1f.x); +// export +passPixelColor0 = vec4(1.0, R0f.y, 1.0, 1.1); +} diff --git a/Workaround/BreathOfTheWild_Stars/rules.txt b/Workaround/BreathOfTheWild_Stars/rules.txt new file mode 100644 index 00000000..e8a2518b --- /dev/null +++ b/Workaround/BreathOfTheWild_Stars/rules.txt @@ -0,0 +1,11 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - Stars" +version = 2 + +#[TextureRedefine] +#width = 160 +#height = 90 +#formats = 0x806 +#overwriteWidth = 480 +#overwriteHeight = 270