From 9062f49c0412215dcfd22a986fd5c37f6920866b Mon Sep 17 00:00:00 2001 From: Michael Date: Tue, 28 Mar 2017 21:00:02 -0700 Subject: [PATCH] [Color Splash] AA removal --- ...42e049ba5c9_0000000000000079_ps_source.txt | 229 ++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 Enhancements/ColorSplash_AA_removal/5d17c42e049ba5c9_0000000000000079_ps_source.txt diff --git a/Enhancements/ColorSplash_AA_removal/5d17c42e049ba5c9_0000000000000079_ps_source.txt b/Enhancements/ColorSplash_AA_removal/5d17c42e049ba5c9_0000000000000079_ps_source.txt new file mode 100644 index 00000000..47a4579c --- /dev/null +++ b/Enhancements/ColorSplash_AA_removal/5d17c42e049ba5c9_0000000000000079_ps_source.txt @@ -0,0 +1,229 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 5d17c42e049ba5c9 +uniform ivec4 uf_remappedPS[1]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameter0); +//R1i.xyz = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R0i.zw),0.0).xyz); +//R2i.xyz = floatBitsToInt(textureLodOffset(textureUnitPS0, intBitsToFloat(R0i.zw),0.0,ivec2(1,0)).xyz); +//R3i.xyz = floatBitsToInt(textureLodOffset(textureUnitPS0, intBitsToFloat(R0i.zw),0.0,ivec2(0,1)).xyz); +//R4i.xyz = floatBitsToInt(textureLodOffset(textureUnitPS0, intBitsToFloat(R0i.zw),0.0,ivec2(1,1)).xyz); +//R5i.xyz = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R0i.xy),0.0).xyz); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(R1i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(R1i.z) * intBitsToFloat(0x3dea7371) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3dea7371))); +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(R2i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(0x3dea7371))); +// 2 +R125i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(R3i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(R4i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(R4i.z) * intBitsToFloat(0x3dea7371) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)); +PS1i = R127i.x; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +R126i.w = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV0i.w = R126i.w; +R124i.x = floatBitsToInt(min(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.x))); +PS0i = R124i.x; +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)); +PV1i.w = R127i.w; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 6 +backupReg0i = R126i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3d000000))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PS0i = R125i.w; +// 7 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt(max(intBitsToFloat(R127i.z), intBitsToFloat(R127i.x))); +PV1i.y = R127i.y; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3c000000))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(0x3dea7371))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +// 9 +R123i.z = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.w))); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.y))); +PV0i.w = R1i.w; +// 11 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0xc1000000))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), intBitsToFloat(0xc1000000))); +// 12 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x41000000))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x41000000))); +// 13 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[0].x))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].y))); +PV1i.w = R127i.w; +// 14 +R5i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e2a9930) + intBitsToFloat(R0i.x))); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e2a9930) + intBitsToFloat(R0i.y))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbe2ab368) + intBitsToFloat(R0i.x))); +PV0i.z = R5i.z; +R5i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0xbe2ab368) + intBitsToFloat(R0i.y))); +PV0i.w = R5i.w; +R4i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + intBitsToFloat(R0i.x))); +PS0i = R4i.x; +// 15 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt((-(intBitsToFloat(R127i.z)) * 0.5 + intBitsToFloat(backupReg0i))); +PV1i.x = R0i.x; +R4i.y = floatBitsToInt((intBitsToFloat(R127i.w) * 0.5 + intBitsToFloat(R0i.y))); +PV1i.y = R4i.y; +R0i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * 0.5 + intBitsToFloat(R0i.y))); +PV1i.z = R0i.z; +R3i.xyz = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R5i.xy),0.0).xyz); +R5i.xyz = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R5i.zw),0.0).xyz); +R4i.xyz = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R4i.xy),0.0).xyz); +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R0i.xz),0.0).xyz); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R5i.z)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R126i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R5i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R5i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +PV0i.w = R127i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PV1i.y = PV0i.w; +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R0i.z)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(backupReg1i)); +PS1i = PV0i.z; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0); +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000) + intBitsToFloat(PV1i.y))); +PV0i.x = R124i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000) + intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.w = R127i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +// 3 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e800000) + intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(R127i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dea7371) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 5 +PV1i.x = ((intBitsToFloat(PV0i.x) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.z) > intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 6 +R123i.w = ((PV1i.y == 0)?(PV1i.x):(int(-1))); +PV0i.w = R123i.w; +// 7 +R123i.x = ((PV0i.w == 0)?(0):(R126i.z)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.w == 0)?(0):(R127i.w)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.w == 0)?(0):(0x3f800000)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(0):(R127i.x)); +PV1i.w = R123i.w; +// 8 +R0i.x = ((PV1i.z == 0)?(R124i.x):(PV1i.y)); +PV0i.x = R0i.x; +R0i.y = ((PV1i.z == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R0i.y; +R0i.z = ((PV1i.z == 0)?(R127i.z):(PV1i.w)); +PV0i.z = R0i.z; +// 9 +R0i.w = 0x3f800000; +PV1i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +}