do internal changes with pokken, enable 720 native render as a sneak peek for now

need more people to test other resolutions with native render
This commit is contained in:
Michael 2018-12-01 22:36:49 -08:00
parent b054bc0892
commit 906839bf6c
2 changed files with 134 additions and 44 deletions

View File

@ -3,7 +3,7 @@
#extension GL_ARB_separate_shader_objects : enable
// shader b2fecd8319ee0096
// Used for: DoF In-game
const float resXScale = ($width/$gameWidth);
const float resXScale = ($width*($gameWidth/$renderWidth)/$gameWidth);
const float resYScale = ($height/$gameHeight);
uniform ivec4 uf_remappedPS[4];

View File

@ -2,7 +2,7 @@
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
name = Resolution
path = "Pokken Tournament/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: Bloom needs shader edits.
description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits.
version = 3
[Preset]
@ -11,8 +11,17 @@ $width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
// Performance
[Preset]
name = 1280x720 (Native Render)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960
# Performance
[Preset]
name = 320x180
@ -20,6 +29,15 @@ $width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 320x180 (Native Render)
#$width = 320
#$height = 180
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 640x360
@ -27,6 +45,15 @@ $width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 640x360 (Native Render)
#$width = 640
#$height = 360
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 960x540
@ -34,8 +61,17 @@ $width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
// Common HD Resolutions
#[Preset]
#name = 960x540 (Native Render)
#$width = 960
#$height = 540
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
# Common HD Resolutions
[Preset]
name = 1600x900
@ -43,6 +79,15 @@ $width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 1600x900 (Native Render)
#$width = 1600
#$height = 900
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 1920x1080
@ -50,6 +95,15 @@ $width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 1920x1080 (Native Render)
#$width = 1920
#$height = 1080
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 2560x1440
@ -57,6 +111,15 @@ $width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 2560x1440 (Native Render)
#$width = 2560
#$height = 1440
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 3200x1800
@ -64,6 +127,15 @@ $width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 3200x1800 (Native Render)
#$width = 3200
#$height = 1800
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 3840x2160
@ -71,6 +143,15 @@ $width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 3840x2160 (Native Render)
#$width = 3840
#$height = 2160
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[Preset]
name = 5120x2880
@ -78,6 +159,15 @@ $width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280
#[Preset]
#name = 5120x2880 (Native Render)
#$width = 5120
#$height = 2880
#$gameWidth = 1280
#$gameHeight = 720
#$renderWidth = 960
[TextureRedefine] # Game Resolution
width = 1280
@ -90,7 +180,7 @@ overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # In-Game Resolution
width = 960
height = 720
overwriteWidth = ($width / $gameWidth) * 960
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*960
overwriteHeight = ($height/$gameHeight)*720
[TextureRedefine] # Blur Map
@ -109,103 +199,103 @@ overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine] # Blur Map
width = 480
height = 288
overwriteWidth = ($width / $gameWidth) * 480
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*480
overwriteHeight = ($height/$gameHeight)*288
[TextureRedefine] # Blur Mip
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
overwriteHeight = ($height/$gameHeight)*256
[TextureRedefine] # Blur Mip
width = 256
height = 144
overwriteWidth = ($width / $gameWidth) * 256
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
overwriteHeight = ($height/$gameHeight)*144
[TextureRedefine] # Blur Mip
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 128
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
overwriteHeight = ($height/$gameHeight)*128
[TextureRedefine] # Bloom Mip
width = 128
height = 80
overwriteWidth = ($width / $gameWidth) * 128
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
overwriteHeight = ($height/$gameHeight)*80
[TextureRedefine] # Blur Mip
width = 128
height = 72
overwriteWidth = ($width / $gameWidth) * 128
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
overwriteHeight = ($height/$gameHeight)*72
[TextureRedefine] # Bloom Mip
width = 120
height = 72
overwriteWidth = ($width / $gameWidth) * 120
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*120
overwriteHeight = ($height/$gameHeight)*72
[TextureRedefine] # Blur Mip
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
overwriteHeight = ($height/$gameHeight)*64
[TextureRedefine] # Blur Mip
width = 64
height = 36
overwriteWidth = ($width / $gameWidth) * 64
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
overwriteHeight = ($height/$gameHeight)*36
[TextureRedefine] # Blur Mip
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 32
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
overwriteHeight = ($height/$gameHeight)*32
[TextureRedefine] # Blur Mip
width = 32
height = 18
overwriteWidth = ($width / $gameWidth) * 32
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
overwriteHeight = ($height/$gameHeight)*18
[TextureRedefine] # Blur Mip
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 16
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
overwriteHeight = ($height/$gameHeight)*16
[TextureRedefine] # Blur Mip
width = 16
height = 9
overwriteWidth = ($width / $gameWidth) * 16
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
overwriteHeight = ($height/$gameHeight)*9
[TextureRedefine] # Blur Mip
width = 8
height = 8
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 8
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
overwriteHeight = ($height/$gameHeight)*8
[TextureRedefine] # Blur Mip
width = 8
height = 4
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 8
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
overwriteHeight = ($height/$gameHeight)*4
[TextureRedefine] # Blur Mip
width = 4
height = 2
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 4
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*4
overwriteHeight = ($height/$gameHeight)*2