From 918d447755607a4f0519a79727b21cef42b0b6f0 Mon Sep 17 00:00:00 2001 From: getdls Date: Sun, 12 Nov 2017 12:34:56 +0100 Subject: [PATCH] [XCX] Movies, shadows, dof, bloom is now fixed in shaders Add - Fix for stasis move Add - Remove undomment fpr bloom and DOF resolution fixed in shades --- Source/XenobladeX/rules.txt | 37 +++++++++++++++++++++++++------------ 1 file changed, 25 insertions(+), 12 deletions(-) diff --git a/Source/XenobladeX/rules.txt b/Source/XenobladeX/rules.txt index a6ae7305..88e67a60 100644 --- a/Source/XenobladeX/rules.txt +++ b/Source/XenobladeX/rules.txt @@ -12,6 +12,18 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Xenoblade Chronicles X - " version = 2 +[TextureRedefine] # increase colour depth +formats = 0x01a,0x008 +replaceFormat 0x01f + +[TextureRedefine] # increase colour depth +formats = 0x816 +replaceFormat 0x823 + +[TextureRedefine] # increase colour depth +formats = 0x0810 +replaceFormat 0x81e + [TextureRedefine] # tv width = 1280 height = 720 @@ -22,7 +34,7 @@ overwriteHeight = [TextureRedefine] # half-res alpha width = 640 height = 360 -formatsExcluded = 0x41A # exclude obvious textures +formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = @@ -36,6 +48,7 @@ overwriteHeight = [TextureRedefine] # Gear menu width = 1024 height = 720 +formatsExcluded = 0x001 #in game movies, stasis overwriteWidth = overwriteHeight = @@ -53,22 +66,22 @@ height = 288 overwriteWidth = overwriteHeight = -[TextureRedefine] # "God rays" size (not quality), lens reflections. -width = 256 -height = 144 -overwriteWidth = -overwriteHeight = +#[TextureRedefine] # "God rays" size (not quality), lens reflections. +#width = 256 +#height = 144 +#overwriteWidth = +#overwriteHeight = [TextureRedefine]# Probe glow. Does not increase sample amount, only scales up width = 160 height = 90 -formatsExcluded = 0x816 #fix probe glow -#overwriteWidth = -#overwriteHeight = +#formatsExcluded = 0x816 #fixed in shader +overwriteWidth = +overwriteHeight = [TextureRedefine]# Probe Beacon glow. width = 80 height = 46 -formatsExcluded = 0x816 #fix probe glow -#overwriteWidth = -#overwriteHeight = +#formatsExcluded = 0x816 #fixed in shader +overwriteWidth = +overwriteHeight =