From 91f67795396408e0fdfe8391aafffb5d8406004e Mon Sep 17 00:00:00 2001 From: getdls <25286924+getdls@users.noreply.github.com> Date: Sun, 11 Aug 2019 19:52:41 +0200 Subject: [PATCH] [TMS] Pan n scan video for 21:9, 16:10 Cuts top n bottom so video will fill whole screen for 21:9, while keeping aspect --- .../dda6656146476243_0000000000000000_vs.txt | 95 +++++++++++++++++++ .../TokyoMirage_!VideoPanNScan/rules.txt | 16 ++++ 2 files changed, 111 insertions(+) create mode 100644 Enhancements/TokyoMirage_!VideoPanNScan/dda6656146476243_0000000000000000_vs.txt create mode 100644 Enhancements/TokyoMirage_!VideoPanNScan/rules.txt diff --git a/Enhancements/TokyoMirage_!VideoPanNScan/dda6656146476243_0000000000000000_vs.txt b/Enhancements/TokyoMirage_!VideoPanNScan/dda6656146476243_0000000000000000_vs.txt new file mode 100644 index 00000000..4e531608 --- /dev/null +++ b/Enhancements/TokyoMirage_!VideoPanNScan/dda6656146476243_0000000000000000_vs.txt @@ -0,0 +1,95 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader dda6656146476243 +//Video aspect +const float UI = $UIAspectX; +const float UIY = $UIAspectY; +uniform ivec4 uf_remappedVS[5]; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem131; +layout(location = 1) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,R1f.w),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))); +PV0f.x = R0f.x; +PV0f.y = R0f.x; +PV0f.z = R0f.x; +PV0f.w = R0f.x; +R3f.x = R2f.x; +PS0f = R3f.x; +// 1 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R1f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.y = tempf.x; +R3f.y = R2f.y; +PS1f = R3f.y; +// 2 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R1f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.z = tempf.x; +// 3 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R1f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.w = tempf.x; +// 4 +R1f.xyz = vec3(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z)); +R1f.w = intBitsToFloat(uf_remappedVS[4].w); +// export +gl_Position = vec4(R0f.x*UI, R0f.y*UIY, R0f.z, R0f.w); +// export +passParameterSem131 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem136 = vec4(R3f.x, R3f.y, R3f.z, R3f.z); +} diff --git a/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt b/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt new file mode 100644 index 00000000..41a0a77a --- /dev/null +++ b/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt @@ -0,0 +1,16 @@ +[Definition] +titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 +name = Video pan n scan +path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan" +description = 21:9 Video, cuts of sides instead of pillarboxing +version = 3 + +[Preset] +name = 21:9 Pan n scan (Cut top, bottom) +$UIAspectX = 1.0 +$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0) + +[Preset] +name = 16:10 Pan n scan (Cut sides) +$UIAspectX = (1280.0/720.0) / (3840.0 / 2400.0) +$UIAspectY = 1.0