[BotW] Self shadowing issue - compile fix

This commit is contained in:
Alex Kiri 2017-11-21 22:55:07 +02:00
parent 972fcc6aa8
commit 937e5b074a

View File

@ -72,10 +72,10 @@ R1f.y = backupReg1f;
R1f.y *= 2.0; R1f.y *= 2.0;
R1f.z = intBitsToFloat(0xbf5fdfe0); R1f.z = intBitsToFloat(0xbf5fdfe0);
R1f.w = 1.0; R1f.w = 1.0;
!!! R127f.y = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x3fb13a93)/resXScale; R127f.y = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x3fb13a93)/resXScale;
PS0f = R127f.y; PS0f = R127f.y;
// 1 // 1
!!! R127f.x = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x404ec4f0)/resXScale; R127f.x = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x404ec4f0)/resXScale;
PV1f.x = R127f.x; PV1f.x = R127f.x;
R4f.y = R2f.y; R4f.y = R2f.y;
R4f.z = R2f.x; R4f.z = R2f.x;