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[BotW] Self shadowing issue - compile fix
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@ -72,10 +72,10 @@ R1f.y = backupReg1f;
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R1f.y *= 2.0;
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R1f.z = intBitsToFloat(0xbf5fdfe0);
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R1f.w = 1.0;
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!!! R127f.y = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x3fb13a93)/resXScale;
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R127f.y = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x3fb13a93)/resXScale;
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PS0f = R127f.y;
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// 1
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!!! R127f.x = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x404ec4f0)/resXScale;
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R127f.x = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x404ec4f0)/resXScale;
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PV1f.x = R127f.x;
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R4f.y = R2f.y;
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R4f.z = R2f.x;
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