diff --git a/Enthusiast/BreathOfTheWild_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt index 63c1fa9c..cc336e51 100644 --- a/Enthusiast/BreathOfTheWild_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/BreathOfTheWild_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt index 6671781a..54f0ffc9 100644 --- a/Enthusiast/BreathOfTheWild_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/BreathOfTheWild_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt index 6bbe5aa5..442a075c 100644 --- a/Enthusiast/BreathOfTheWild_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/BreathOfTheWild_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt index 0ae50a4a..3e0902d9 100644 --- a/Enthusiast/BreathOfTheWild_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/BreathOfTheWild_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt index 24ecc2ed..9fd5a888 100644 --- a/Enthusiast/BreathOfTheWild_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/BreathOfTheWild_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt index 8d112154..5dd77e48 100644 --- a/Enthusiast/BreathOfTheWild_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt index 63c1fa9c..cc336e51 100644 --- a/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt index 6671781a..54f0ffc9 100644 --- a/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt index 6bbe5aa5..442a075c 100644 --- a/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt index 0ae50a4a..3e0902d9 100644 --- a/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt index 24ecc2ed..9fd5a888 100644 --- a/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt index 8d112154..5dd77e48 100644 --- a/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt index 23cb8128..edb1667e 100644 --- a/Quality/BreathOfTheWild_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt index 4c7003e7..0cc2ca9a 100644 --- a/Quality/BreathOfTheWild_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt index 23cb8128..edb1667e 100644 --- a/Quality/BreathOfTheWild_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt index 4c7003e7..0cc2ca9a 100644 --- a/Quality/BreathOfTheWild_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt index 067ef96b..0af48b60 100644 --- a/Quality/BreathOfTheWild_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt index 805d99b0..6ae01ef1 100644 --- a/Quality/BreathOfTheWild_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1440pUW/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440pUW/45d85f1d25e7d0de_0000000000000079_ps.txt index 067ef96b..0af48b60 100644 --- a/Quality/BreathOfTheWild_1440pUW/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1440pUW/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440pUW/4dc5fdeced670c5e_0000000000000079_ps.txt index 805d99b0..6ae01ef1 100644 --- a/Quality/BreathOfTheWild_1440pUW/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt index 16404f45..3223313f 100644 --- a/Quality/BreathOfTheWild_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt index cfad281d..3edcbc0e 100644 --- a/Quality/BreathOfTheWild_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt index 656e8aeb..57527f32 100644 --- a/Quality/BreathOfTheWild_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt index 22e96a23..74c5b2f6 100644 --- a/Quality/BreathOfTheWild_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_2160pUW/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_2160pUW/45d85f1d25e7d0de_0000000000000079_ps.txt index 656e8aeb..57527f32 100644 --- a/Quality/BreathOfTheWild_2160pUW/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_2160pUW/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_2160pUW/4dc5fdeced670c5e_0000000000000079_ps.txt index 22e96a23..74c5b2f6 100644 --- a/Quality/BreathOfTheWild_2160pUW/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_Switch/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/BreathOfTheWild_Switch/45d85f1d25e7d0de_0000000000000079_ps.txt index dd0afcc2..efdffa29 100644 --- a/Quality/BreathOfTheWild_Switch/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_Switch/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/BreathOfTheWild_Switch/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/BreathOfTheWild_Switch/4dc5fdeced670c5e_0000000000000079_ps.txt index 066f4497..736a5f44 100644 --- a/Quality/BreathOfTheWild_Switch/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_Switch/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/Splatoon_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt index 23cb8128..edb1667e 100644 --- a/Quality/Splatoon_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/Splatoon_1080p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/Splatoon_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt index 4c7003e7..0cc2ca9a 100644 --- a/Quality/Splatoon_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/Splatoon_1080p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/Splatoon_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt index 23cb8128..edb1667e 100644 --- a/Quality/Splatoon_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/Splatoon_1080pUW/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/Splatoon_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt index 4c7003e7..0cc2ca9a 100644 --- a/Quality/Splatoon_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/Splatoon_1080pUW/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/Splatoon_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt index 067ef96b..0af48b60 100644 --- a/Quality/Splatoon_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/Splatoon_1440p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/Splatoon_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt index 805d99b0..6ae01ef1 100644 --- a/Quality/Splatoon_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/Splatoon_1440p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/Splatoon_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt index 16404f45..3223313f 100644 --- a/Quality/Splatoon_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/Splatoon_1800p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/Splatoon_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt index cfad281d..3edcbc0e 100644 --- a/Quality/Splatoon_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/Splatoon_1800p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Quality/Splatoon_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt index 656e8aeb..57527f32 100644 --- a/Quality/Splatoon_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Quality/Splatoon_2160p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float h = data / 1.38461538 * uf_fragCoordScale.y; +float h = data / 1.33333333 * uf_fragCoordScale.y; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 ); diff --git a/Quality/Splatoon_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Quality/Splatoon_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt index 22e96a23..74c5b2f6 100644 --- a/Quality/Splatoon_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Quality/Splatoon_2160p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -7,7 +7,7 @@ layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; float data = passParameterSem0.z - passParameterSem0.w; -float w = data / 1.38461538 * uf_fragCoordScale.x; +float w = data / 1.33333333 * uf_fragCoordScale.x; uniform float o_weight[] = float[]( 0.29411765, 0.35294118 ); uniform float o_offset[] = float[]( 0.00000000, 1.33333333 );