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[XCX mod] added Ground Damage Divisor (#512)
* [XCX mod] create Ground Damage Divisor patch_dmg cemu_graphic_packs/src/XenobladeChroniclesX/Mods/ BattleDamageModGround2/patch_dmg * [XCX mod] create Ground Damage Divisor rules cemu_graphic_packs/src/XenobladeChroniclesX/Mods/ BattleDamageModGround2/rules * Rename patch_dmg to patch_dmg.asm * Rename rules to rules.txt * Xenoblade X - Ground Damage Divisor - remove superfluous quote Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com> * Xenoblade X - Ground Damage Divisor - shortened mod description Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com> * Xenoblade X - Ground Damage Divisor - added categories and default x1 preset Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com> * XenobladeX - Ground Damage Divisor - removed ####'s Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
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[XCX_DAMAGES]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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.origin = codecave
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.int $divr
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_divide_dmg:
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li r4, $divr
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divw r4, r31, r4
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blr
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0x025D896C = bla _divide_dmg
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[XCX_DAMAGES_1U]
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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.origin = codecave
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.int $mult
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0x025D88FC = mulli r4, r31, $mult
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Ground damage divisor
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path = "Xenoblade Chronicles X/Mods/Battle/Ground damage divisor
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description = Make the game more challenging by dividing the given damage you and your team do to enemies. Doesn't affect the damage numbers that are shown.|Might be experimental since it's not fully been tested yet.||Made by Lashoun.
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version = 5
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[Default]
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$divr = 2
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[Preset]
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category = Damage Divisor
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name = Normal Damage (Default)
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default = 1
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$divr = 1
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[Preset]
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category = Damage Divisor
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name = Damage / 2
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$divr = 2
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[Preset]
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category = Damage Divisor
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name = Damage / 3
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$divr = 3
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[Preset]
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category = Damage Divisor
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name = Damage / 5
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$divr = 5
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[Preset]
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category = Damage Divisor
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name = Damage / 10
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$divr = 10
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[Preset]
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category = Damage Divisor
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name = Damage / 10
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$divr = 50
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[Preset]
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category = Damage Divisor
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name = Damage / 100
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$divr = 100
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