From 96bdf7eb9d3afc93fcf8a865f304c10fe395af3d Mon Sep 17 00:00:00 2001 From: getdls Date: Mon, 27 Nov 2017 23:39:28 +0100 Subject: [PATCH] [XCX] Def brightness increased to match dithering --- .../3cc7e98f78c258b4_00000000000003ca_ps.txt | 2 +- .../d936195db0dd8e7d_0000000000001e52_ps.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Workaround/XenobladeX_AdjustableBrightness/3cc7e98f78c258b4_00000000000003ca_ps.txt b/Workaround/XenobladeX_AdjustableBrightness/3cc7e98f78c258b4_00000000000003ca_ps.txt index b7768ffe..d7750d69 100644 --- a/Workaround/XenobladeX_AdjustableBrightness/3cc7e98f78c258b4_00000000000003ca_ps.txt +++ b/Workaround/XenobladeX_AdjustableBrightness/3cc7e98f78c258b4_00000000000003ca_ps.txt @@ -4,7 +4,7 @@ // To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia // changes here in turn "breaks" bloom as they over or under expose depending on day/night -const float preExposure = 0.65; // old brigntess tweak. Truncates at around .45+ +const float preExposure = 0.72; // old brigntess tweak. Truncates at around .45+ const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive. uniform ivec4 uf_remappedPS[1]; diff --git a/Workaround/XenobladeX_AdjustableBrightness/d936195db0dd8e7d_0000000000001e52_ps.txt b/Workaround/XenobladeX_AdjustableBrightness/d936195db0dd8e7d_0000000000001e52_ps.txt index bfe2f33b..ef8ebc77 100644 --- a/Workaround/XenobladeX_AdjustableBrightness/d936195db0dd8e7d_0000000000001e52_ps.txt +++ b/Workaround/XenobladeX_AdjustableBrightness/d936195db0dd8e7d_0000000000001e52_ps.txt @@ -4,7 +4,7 @@ // cross fade brightness // To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia // changes here in turn "breaks" bloom as they over or under expose depending on day/night -const float preExposure = 0.65; // old brigntess tweak. Truncates at around .45+ +const float preExposure = 0.72; // old brigntess tweak. Truncates at around .45+ const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive. uniform ivec4 uf_remappedPS[1];