diff --git a/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dc0cc_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dc0cc_0000000000000000_vs.txt index 20e7d3df..3a38e04f 100644 --- a/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dc0cc_0000000000000000_vs.txt +++ b/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dc0cc_0000000000000000_vs.txt @@ -164,7 +164,7 @@ R1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].z), backupReg0f); R1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].w), backupReg1f); R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].x), backupReg2f); // export -SET_POSITION(vec4(R5f.x*arScale, R5f.y, R5f.z, R5f.w)); +SET_POSITION(vec4(R5f.x/arScale, R5f.y, R5f.z, R5f.w)); // export passParameterSem131 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); // export diff --git a/Resolutions/SonicLostWorld_Resolution/384f98693cb9e56d_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/384f98693cb9e56d_0000000000000000_vs.txt index 911742f7..66f75997 100644 --- a/Resolutions/SonicLostWorld_Resolution/384f98693cb9e56d_0000000000000000_vs.txt +++ b/Resolutions/SonicLostWorld_Resolution/384f98693cb9e56d_0000000000000000_vs.txt @@ -129,7 +129,7 @@ PS1f = R0f.w; R4f.z = R5f.x; R4f.w = R5f.y; // export -SET_POSITION(vec4(R3f.x*arScale, R3f.y, R3f.z, R3f.w)); +SET_POSITION(vec4(R3f.x/arScale, R3f.y, R3f.z, R3f.w)); // export passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); // export diff --git a/Resolutions/SonicLostWorld_Resolution/384f98696d1a276d_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/384f98696d1a276d_0000000000000000_vs.txt index ad584d76..d44fc109 100644 --- a/Resolutions/SonicLostWorld_Resolution/384f98696d1a276d_0000000000000000_vs.txt +++ b/Resolutions/SonicLostWorld_Resolution/384f98696d1a276d_0000000000000000_vs.txt @@ -130,7 +130,7 @@ PS1f = R0f.w; R4f.z = R5f.x; R4f.w = R5f.y; // export -SET_POSITION(vec4(R3f.x*arScale, R3f.y, R3f.z, R3f.w)); +SET_POSITION(vec4(R3f.x/arScale, R3f.y, R3f.z, R3f.w)); // export passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); // export diff --git a/Resolutions/SonicLostWorld_Resolution/3952c3a52c87c267_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/3952c3a52c87c267_0000000000000000_vs.txt index ce1d0b9a..fa3e4ccc 100644 --- a/Resolutions/SonicLostWorld_Resolution/3952c3a52c87c267_0000000000000000_vs.txt +++ b/Resolutions/SonicLostWorld_Resolution/3952c3a52c87c267_0000000000000000_vs.txt @@ -67,7 +67,7 @@ backupReg1f = R2f.y; R2f.x = backupReg0f; R2f.y = backupReg1f; // export -SET_POSITION(vec4(R1f.x*arScale, R1f.y, R1f.z, R1f.w)); +SET_POSITION(vec4(R1f.x/arScale, R1f.y, R1f.z, R1f.w)); // export passParameterSem136 = vec4(R2f.x, R2f.y, R2f.z, R2f.z); // 0 diff --git a/Resolutions/SonicLostWorld_Resolution/419dbf0c732a91e2_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/419dbf0c732a91e2_0000000000000000_vs.txt deleted file mode 100644 index 1f6afaad..00000000 --- a/Resolutions/SonicLostWorld_Resolution/419dbf0c732a91e2_0000000000000000_vs.txt +++ /dev/null @@ -1,131 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader 419dbf0c732a91e2 -// text shader 2 -const float origRatio = float($gameWidth)/float($gameHeight); -const float newRatio = float($width)/float($height); -#ifdef VULKAN -layout(set = 0, binding = 0) uniform ufBlock -{ -uniform ivec4 uf_remappedVS[1]; -// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7 -}; -#else -uniform ivec4 uf_remappedVS[1]; -// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7 -#endif -// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock -ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; -ATTR_LAYOUT(0, 1) in uvec4 attrDataSem3; -ATTR_LAYOUT(0, 2) in uvec4 attrDataSem4; -ATTR_LAYOUT(0, 3) in uvec4 attrDataSem8; -ATTR_LAYOUT(0, 4) in uvec4 attrDataSem9; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem132; -layout(location = 1) out vec4 passParameterSem136; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R4f = vec4(0.0); -vec4 R5f = vec4(0.0); -vec4 R127f = vec4(0.0); -uvec4 attrDecoder; -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); -attrDecoder.xyz = attrDataSem0.xyz; -attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); -attrDecoder.w = 0; -R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); -attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); -R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); -attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0); -R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); -attrDecoder.xy = attrDataSem8.xy; -attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); -attrDecoder.z = 0; -attrDecoder.w = 0; -R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); -attrDecoder.xy = attrDataSem9.xy; -attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); -attrDecoder.z = 0; -attrDecoder.w = 0; -R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); -// 0 -backupReg0f = R3f.z; -R127f.x = R3f.x + 0.5; -R0f.y = mul_nonIEEE(R2f.z, R2f.x); -R127f.z = R3f.y + 0.5; -R3f.w = 1.0; -R3f.z = backupReg0f; -PS0f = R3f.z; -// 1 -R0f.x = mul_nonIEEE(R2f.z, R2f.w); -R0f.z = mul_nonIEEE(R2f.z, R2f.y); -R0f.w = 0.0; -PS1f = 1.0 / intBitsToFloat(uf_remappedVS[0].y); -// 2 -PV0f.y = R127f.z * PS1f; -PV0f.y *= 2.0; -R4f.z = R5f.x; -R4f.w = R5f.y; -PS0f = 1.0 / intBitsToFloat(uf_remappedVS[0].x); -// 3 -PV1f.x = PV0f.y + -(1.0); -PV1f.w = R127f.x * PS0f; -PV1f.w *= 2.0; -// 4 -R3f.x = PV1f.w + -(1.0); -R3f.y = -(PV1f.x); -// export -SET_POSITION(vec4(R3f.x*(origRatio/newRatio), R3f.y, R3f.z, R3f.w)); -// export -// skipped export to semanticId 255 -// export -passParameterSem132 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -// export -passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); -// 0 -} diff --git a/Resolutions/SonicLostWorld_Resolution/419dbf0ca38aa719_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/419dbf0ca38aa719_0000000000000000_vs.txt index 2dec81e0..15fcc706 100644 --- a/Resolutions/SonicLostWorld_Resolution/419dbf0ca38aa719_0000000000000000_vs.txt +++ b/Resolutions/SonicLostWorld_Resolution/419dbf0ca38aa719_0000000000000000_vs.txt @@ -113,7 +113,7 @@ PV1f.w *= 2.0; R3f.x = PV1f.w + -(1.0); R3f.y = -(PV1f.x); // export -SET_POSITION(vec4(R3f.x*arScale, R3f.y, R3f.z, R3f.w)); +SET_POSITION(vec4(R3f.x/arScale, R3f.y, R3f.z, R3f.w)); // export passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); // export