Remove 900p packs

This commit is contained in:
Michael 2017-04-02 10:58:29 -07:00
parent 064ac56c88
commit 9832639ff2
41 changed files with 234 additions and 850 deletions

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#version 400
#extension GL_ARB_texture_gather : enable
// shader b6bcc9c0d0038896
// usesIntegerValues: false
// special state 0 0 0 0 0 0 0 0 0
// Color buffers:
uniform ivec4 uf_remappedPS[3];
uniform sampler2D textureUnitPS1;// Tex1 addr 0x33933000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x33936000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0
uniform sampler2D textureUnitPS3;// Tex3 addr 0x33935000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0
uniform sampler2D textureUnitPS4;// Tex4 addr 0x33934000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameter0;
R1f = passParameter1;
R2f = passParameter2;
R3f = passParameter3;
R3f.xy = (texture(textureUnitPS3, R0f.xy).xy); // TEX_INST_SAMPLE OffsetXYZ 00 00 00
R4f.xyz = (texture(textureUnitPS4, R0f.xy).xyz); // TEX_INST_SAMPLE OffsetXYZ 00 00 00
R0f.w = (texture(textureUnitPS2, R0f.xy).x); // TEX_INST_SAMPLE OffsetXYZ 00 00 00
R5f.xyz = (texture(textureUnitPS1, R0f.xy).xyz); // TEX_INST_SAMPLE OffsetXYZ 00 00 00
discard;
// 0
R127f.x = (R3f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PV0f.x = R127f.x;
PV0f.y = mul_nonIEEE(R1f.x, R2f.y);
PV0f.z = mul_nonIEEE(R1f.z, R2f.x);
PV0f.w = mul_nonIEEE(R1f.y, R2f.z);
R127f.w = (R3f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PS0f = R127f.w;
// 1
R123f.x = (-(R2f.y) * R1f.z + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (-(R2f.x) * R1f.y + PV0f.y);
PV1f.y = R123f.y;
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.x);
R123f.w = (-(R2f.z) * R1f.x + PV0f.z);
PV1f.w = R123f.w;
PS1f = mul_nonIEEE(R2f.w, PS0f);
// 2
PV0f.x = mul_nonIEEE(PV1f.x, PS1f);
R123f.y = (R127f.w * R127f.w + PV1f.z);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV0f.y = R123f.y;
PV0f.z = mul_nonIEEE(PV1f.w, PS1f);
PV0f.w = mul_nonIEEE(PV1f.y, PS1f);
R125f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), R4f.x);
PS0f = R125f.w;
// 3
PV1f.x = -(PV0f.y) + 1.0;
R127f.y = (R2f.y * R127f.x + PV0f.z);
PV1f.y = R127f.y;
R127f.z = (R2f.x * R127f.x + PV0f.x);
PV1f.z = R127f.z;
R127f.w = (R2f.z * R127f.x + PV0f.w);
PV1f.w = R127f.w;
R125f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R4f.y);
PS1f = R125f.y;
// 4
R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), R4f.z);
PV0f.x = R127f.x;
R126f.y = mul_nonIEEE(R0f.w, intBitsToFloat(0x427f0000));
PV0f.y = R126f.y;
R123f.z = (-(R3f.z) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(uf_remappedPS[1].y)));
R123f.z = clamp(R123f.z, 0.0, 1.0);
PV0f.z = R123f.z;
R126f.w = mul_nonIEEE(R125f.w, R125f.w);
PV0f.w = R126f.w;
PS0f = sqrt(PV1f.x);
// 5
backupReg0f = R1f.x;
backupReg1f = R127f.y;
R1f.x = (backupReg0f * PS0f + R127f.z);
PV1f.x = R1f.x;
R127f.y = (R1f.y * PS0f + backupReg1f);
PV1f.y = R127f.y;
R126f.z = (R1f.z * PS0f + R127f.w);
PV1f.z = R126f.z;
R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.z);
PV1f.w = R127f.w;
PS1f = mul_nonIEEE(R125f.y, R125f.y);
// 6
backupReg0f = R126f.y;
backupReg1f = R126f.w;
R126f.x = mul_nonIEEE(PV1f.w, PS1f);
PV0f.x = R126f.x;
R126f.y = floor(backupReg0f);
R126f.y *= 4.0;
PV0f.y = R126f.y;
PV0f.z = mul_nonIEEE(R127f.x, R127f.x);
R126f.w = mul_nonIEEE(PV1f.w, backupReg1f);
PV0f.w = R126f.w;
R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), R125f.w);
PS0f = R127f.z;
// 7
R124f.x = R1f.x * R1f.x + R127f.y * R127f.y + R126f.z * R126f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = R124f.x;
PV1f.y = R124f.x;
PV1f.z = R124f.x;
PV1f.w = R124f.x;
R125f.x = mul_nonIEEE(R127f.w, PV0f.z);
PS1f = R125f.x;
// 8
backupReg0f = R127f.x;
R127f.x = R126f.y + intBitsToFloat(0x40000000);
PV0f.x = R127f.x;
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), backupReg0f);
R4f.z = 1.0;
PV0f.z = R4f.z;
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), R125f.y);
R0f.x = (intBitsToFloat(uf_remappedPS[1].z) * R126f.w + R127f.z);
PS0f = R0f.x;
// 9
R4f.x = intBitsToFloat(0x3d30b0b1);
PV1f.x = R4f.x;
R0f.y = (intBitsToFloat(uf_remappedPS[1].z) * R126f.x + PV0f.w);
PV1f.y = R0f.y;
R0f.z = (intBitsToFloat(uf_remappedPS[1].z) * R125f.x + PV0f.y);
PV1f.z = R0f.z;
R4f.w = intBitsToFloat(uf_remappedPS[2].z);
PV1f.w = R4f.w;
R0f.w = intBitsToFloat(0x3f800000);
PS1f = R0f.w;
// 10
R3f.w = mul_nonIEEE(R127f.x, intBitsToFloat(0x3b808081));
PV0f.w = R3f.w;
R5f.w = intBitsToFloat(0x3ea2a2a3);
PS0f = R5f.w;
// 11
tempResultf = 1.0 / sqrt(R124f.x);
PS1f = tempResultf;
PS1f /= 2.0;
// 12
R3f.x = (R1f.x * PS1f + 0.5);
PV0f.x = R3f.x;
R3f.y = (R127f.y * PS1f + 0.5);
PV0f.y = R3f.y;
R3f.z = (R126f.z * PS1f + 0.5);
PV0f.z = R3f.z;
// 13
R9f.x = R0f.x;
PV1f.x = R9f.x;
R9f.y = R0f.y;
PV1f.y = R9f.y;
R9f.z = R0f.z;
PV1f.z = R9f.z;
R9f.w = R0f.w;
PV1f.w = R9f.w;
// 14
R8f.x = R3f.x;
PV0f.x = R8f.x;
R8f.y = R3f.y;
PV0f.y = R8f.y;
R8f.z = R3f.z;
PV0f.z = R8f.z;
R8f.w = R3f.w;
PV0f.w = R8f.w;
// 15
R7f.x = R5f.x;
PV1f.x = R7f.x;
R7f.y = R5f.y;
PV1f.y = R7f.y;
R7f.z = R5f.z;
PV1f.z = R7f.z;
R7f.w = R5f.w;
PV1f.w = R7f.w;
// 16
R6f.x = R4f.x;
PV0f.x = R6f.x;
R6f.y = R4f.w;
PV0f.y = R6f.y;
R6f.z = R4f.z;
PV0f.z = R6f.z;
R6f.w = R4f.z;
PV0f.w = R6f.w;
// export
passPixelColor0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
passPixelColor1 = vec4(R7f.x, R7f.y, R7f.z, R7f.w);
passPixelColor3 = vec4(R8f.x, R8f.y, R8f.z, R8f.w);
passPixelColor5 = vec4(R9f.x, R9f.y, R9f.z, R9f.w);
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Virtual Boy Mode"
[TextureRedefine]
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x005

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[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 900p"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 400
overwriteHeight = 225

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[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 900p"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 1333
overwriteHeight = 800

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[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 900p"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 200
overwriteHeight = 113
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 100
overwriteHeight = 56
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 50
overwriteHeight = 23
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 25
overwriteHeight = 13
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 7
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 683
overwriteHeight = 342
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 608
overwriteHeight = 304
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 350
overwriteHeight = 175

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[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 900p"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 400
overwriteHeight = 225

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[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 900p"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 900p"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]#half-res
width = 640
height = 360
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 400
overwriteHeight = 220
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 400
overwriteHeight = 225

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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 900p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 902
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 760
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1440
overwriteHeight = 810
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 800
overwriteHeight = 363
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 800
overwriteHeight = 360
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 400
overwriteHeight = 181
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 400
overwriteHeight = 180
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 200
overwriteHeight = 113
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 100
overwriteHeight = 56
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 50
overwriteHeight = 28
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 900
overwriteHeight = 450

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[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 900p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 900p"
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteHeight = 800
overwriteHeight = 900
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 400
overwriteHeight = 450
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 200
overwriteHeight = 225

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[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

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[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = "Sonic Lost World - 900p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 200
overwriteHeight = 113
[TextureRedefine]
width = 32
height = 32
overwriteWidth = 40
overwriteHeight = 40

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 900p"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 1600
overwriteHeight = 900
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteHeight = 800
overwriteHeight = 450
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteHeight = 800
overwriteHeight = 900
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 450
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 200
overwriteHeight = 225
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1200
overwriteHeight = 675
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1200
overwriteHeight = 670
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 600
overwriteHeight = 335

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[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 900p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

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@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
texturesExcluded = 0x1f712000
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # gamepad
width = 848
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # half-res alpha (gamepad)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas and Ferb Quest for Cool Stuff - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,10 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 50000101df400
name = "Pokken Tournament - 900p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
width = 960
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 900p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,10 +0,0 @@
[Definition]
titleIds = 5000010175b00
name = "Sonic Boom: Rise of Lyric - 900p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # character select (legends showdown)
width = 708
height = 624
overwriteWidth = 885
overwriteHeight = 780
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 751
overwriteHeight = 780
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 381
overwriteHeight = 775
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 291
overwriteHeight = 788
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 240
overwriteHeight = 225

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteHeight = 800
overwriteHeight = 450

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1440
overwriteHeight = 900

View File

@ -1,78 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 1410
overwriteHeight = 900
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 1250
overwriteHeight = 750
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 1250
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 705
overwriteHeight = 450
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 625
overwriteHeight = 375
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 625
overwriteHeight = 450
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 352
overwriteHeight = 225
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 312
overwriteHeight = 187
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 312
overwriteHeight = 225

View File

@ -1,10 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,10 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 000500001010e800,0005000010145500
name = "Wipeout 3 + Wipeout Create & Crash - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 1280
overwriteHeight = 900

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = "Yoshi's Woolly World - 900p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1600
overwriteHeight = 900