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[HW] Typos in the normal resolution file
Fix some errors in the normal resolution file, that are affecting the ultrawide modes. The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
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@ -75,26 +75,26 @@ overwriteHeight = <?=round($scaleFactorY*90)?>
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width = 64
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width = 64
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height = 64
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height = 64
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formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*64)?>
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#overwriteWidth = <?=round($scaleFactorX*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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width = 16
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width = 16
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height = 16
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height = 16
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formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*16)?>
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#overwriteWidth = <?=round($scaleFactorX*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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width = 4
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width = 4
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height = 4
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height = 4
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formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*6)?>
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#overwriteWidth = <?=round($scaleFactorX*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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width = 1
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width = 1
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height = 1
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height = 1
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formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1)?>
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#overwriteWidth = <?=round($scaleFactorX*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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