[HW] Typos in the normal resolution file

Fix some errors in the normal resolution file, that are affecting the ultrawide modes. 
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
This commit is contained in:
nosklo 2018-01-25 21:29:51 -02:00 committed by Michael
parent 8790dddd83
commit 983c603386

View File

@ -75,26 +75,26 @@ overwriteHeight = <?=round($scaleFactorY*90)?>
width = 64
height = 64
formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*64)?>
#overwriteWidth = <?=round($scaleFactorX*64)?>
#overwriteHeight = <?=round($scaleFactorY*64)?>
[TextureRedefine] #Dupe of Main Game?
width = 16
height = 16
formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*16)?>
#overwriteWidth = <?=round($scaleFactorX*16)?>
#overwriteHeight = <?=round($scaleFactorY*16)?>
[TextureRedefine] #Dupe of Main Game?
width = 4
height = 4
formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*6)?>
#overwriteWidth = <?=round($scaleFactorX*6)?>
#overwriteHeight = <?=round($scaleFactorY*6)?>
[TextureRedefine] #Dupe of Main Game?
width = 1
height = 1
formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1)?>
#overwriteWidth = <?=round($scaleFactorX*1)?>
#overwriteHeight = <?=round($scaleFactorY*1)?>