diff --git a/Resolutions/TaikoNoTatsujin_all_versions/rules.txt b/Resolutions/TaikoNoTatsujin_all_versions/rules.txt new file mode 100644 index 00000000..fc081628 --- /dev/null +++ b/Resolutions/TaikoNoTatsujin_all_versions/rules.txt @@ -0,0 +1,112 @@ +[Definition] +titleIds = 0005000010132200,0005000010192000,00050000101D3000,0005000c10132200,0005000c10192000,0005000c101d3000,0005000e101d3000 # +name = Resolution +path = "Taiko no Tatsujin all versions/Graphics/Resolution" +description = Changes the resolution of the game. +version = 3 + +[Preset] +name = 1280x720 Default +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 (2D not recommended scaling) +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 (2D not recommended scaling) +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 (Native x2) +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 (Native x3) +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 (Native x4) +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + + +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x01a +overwriteFormat = 0x01f + + +[TextureRedefine] +width = 1280 +height = 720 +#formats = +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 864 +height = 480 +#formats = +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +#formats = +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] # +width = 608 +height = 608 +formats = 0x011,0x01a +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 608 + +[TextureRedefine] # +width = 600 +height = 600 +formats = 0x011,0x01a +overwriteWidth = ($width/$gameWidth) * 600 +overwriteHeight = ($height/$gameHeight) * 600 + +[TextureRedefine] +width = 416 +height = 256 +formats = 0x011,0x01a +overwriteWidth = ($width/$gameWidth) * 416 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 400 +height = 256 +formats = 0x011,0x01a +overwriteWidth = ($width/$gameWidth) * 400 +overwriteHeight = ($height/$gameHeight) * 256