make ticket multiplier more accurate to what it actually does

500000 in hex is 0x7a120. its used in a li instruction so it gets trimmed to 0xa120 which is a negative intiger. all negative intigers produce the exact same effect in this mod. this change just make the rules.txt say what the mod actually does
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intra0 2024-12-22 16:01:49 -06:00 committed by GitHub
parent 5e675ad528
commit 99c0848fd1
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@ -6,11 +6,12 @@ description = Increase the Tickets gained with Squad tasks and missions.|Uncappe
version = 6
[Default]
$mult = 2
$mult = 1
$uncap = 0
[Preset]
name = "Gain more Tickets (x2)"
$mult = 2
[Preset]
name = "Gain more Tickets (x3)"
@ -37,8 +38,8 @@ name = "Gain more Tickets (x1000)"
$mult = 1000
[Preset]
name = "Respawn Global Nemesis Yggralith Zero (x500000)"
$mult = 500000
name = "Respawn Global Nemesis Yggralith Zero (x-1)"
$mult = -1
[Preset]
name = Yes