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make ticket multiplier more accurate to what it actually does
500000 in hex is 0x7a120. its used in a li instruction so it gets trimmed to 0xa120 which is a negative intiger. all negative intigers produce the exact same effect in this mod. this change just make the rules.txt say what the mod actually does
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@ -6,11 +6,12 @@ description = Increase the Tickets gained with Squad tasks and missions.|Uncappe
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version = 6
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[Default]
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$mult = 2
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$mult = 1
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$uncap = 0
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[Preset]
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name = "Gain more Tickets (x2)"
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$mult = 2
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[Preset]
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name = "Gain more Tickets (x3)"
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@ -37,8 +38,8 @@ name = "Gain more Tickets (x1000)"
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$mult = 1000
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[Preset]
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name = "Respawn Global Nemesis Yggralith Zero (x500000)"
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$mult = 500000
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name = "Respawn Global Nemesis Yggralith Zero (x-1)"
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$mult = -1
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[Preset]
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name = Yes
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