From 9aa515b4c5c75a5792e2da78ba0a39cfb336dd9e Mon Sep 17 00:00:00 2001 From: CellHunter <36428332+CeIIHunter@users.noreply.github.com> Date: Tue, 13 Feb 2018 18:00:42 -0600 Subject: [PATCH] Reduced vibrance slightly. (#192) * Reduced vibrance slightly. * Update 37040a485a29d54e_00000000000003c9_ps.txt --- .../37040a485a29d54e_00000000000003c9_ps.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt index d816aca6..ed010cfe 100644 --- a/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt @@ -688,7 +688,7 @@ float DPX_Strength = 0.20; vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); vec3 RGB_Gain = vec3(1.000, 1.000, 1.000); #define vibpass 1 - const float Vibrance = 0.205; + const float Vibrance = 0.195; vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); #define Tech 0 const float Power = 4.0;