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https://github.com/cemu-project/cemu_graphic_packs.git
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Add NES, SNES, GBA, and N64 Resolution packs (#376)
This commit is contained in:
parent
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145
Resolutions/VC_GBA_resolution/rules.txt
Normal file
145
Resolutions/VC_GBA_resolution/rules.txt
Normal file
@ -0,0 +1,145 @@
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[Definition]
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titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00
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name = "Resolution"
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path = Virtual Console/GBA/Resolution
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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GBA Resolutions----------------------------
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[Preset]
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name = ~~~Original GBA Resolutions~~~
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$width = 284
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$height = 160
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 240x160 (Original GBA)
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$width = 284
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$height = 160
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 480x320 2x
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$width = 569
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$height = 320
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 720x480 3x (480p)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 960x640 4x
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$width = 1138
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$height = 640
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1200x800 5x (720p)
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$width = 1422
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$height = 800
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1440x960 6x
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$width = 1707
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$height = 960
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1680x1120 7x (1080p)
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$width = 1991
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$height = 1120
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1920x1280 8x
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$width = 2276
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$height = 1280
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2160x1440 9x (1440p)
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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#TV Viewports-------------------------------------
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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#Gamepad Viewports---------------------------------
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 854
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overwriteHeight = ($height/$GPgameHeight) * 480
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#VC Menu-------------------------------------------
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#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
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176
Resolutions/VC_N64_resolution/rules.txt
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176
Resolutions/VC_N64_resolution/rules.txt
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@ -0,0 +1,176 @@
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[Definition]
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titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
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name = "Resolution"
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path = Virtual Console/N64/Resolution
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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N64 Resolutions----------------------------------
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[Preset]
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name = ~~~Original N64 Resolutions~~~ (4:3)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 640x480 (Original N64) (480i)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 960x720 (720i)
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1280x960 2x
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$width = 1707
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$height = 960
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1536x1152 (1080i)
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$width = 2048
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$height = 1152
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1920x1440 3x (1440i)
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 2048x1536
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$width = 2731
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$height = 1536
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 2560x1920 (1800i)
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$width = 3413
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$height = 1920
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 3200x2400 5x
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$width = 4267
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$height = 2400
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 3840x2880 6x (4k)
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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#Game Viewports-------------------------------------------
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a,0x011
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overwriteWidth = ($width/1280) * 1280
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overwriteHeight = ($height/720) * 720
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[TextureRedefine]
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width = 640
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height = 480
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formats = 0x01a,0x011
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overwriteWidth = ($width/640) * 640
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overwriteHeight = ($height/480) * 480
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[TextureRedefine]
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width = 960
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height = 720
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formats = 0x01a
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overwriteWidth = ($width/960) * 960
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overwriteHeight = ($height/720) * 720
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#TV Viewports---------------------------------------------
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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#Gamepad Viewports-----------------------------------------
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 854
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overwriteHeight = ($height/$GPgameHeight) * 480
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#VC Menu-------------------------------------------------
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#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
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145
Resolutions/VC_NES_resolution/rules.txt
Normal file
145
Resolutions/VC_NES_resolution/rules.txt
Normal file
@ -0,0 +1,145 @@
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[Definition]
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titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
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name = "Resolution"
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path = Virtual Console/NES/Resolution
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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SNES Resolutions-----------------------------
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[Preset]
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name = ~~~Original NES Resolutions~~~
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$width = 427
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$height = 240
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 256x240 (Original NES)
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$width = 427
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$height = 240
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 512x480 2x (480p)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 768x720 3x (720p)
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1024x960 4x
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$width = 1707
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$height = 960
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1280x1200 5x (1080p)
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$width = 2133
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$height = 1200
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1536x1440 6x (1440p)
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1792x1680 7x
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$width = 2987
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$height = 1680
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2048x1920 8x (1800p)
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$width = 3413
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$height = 1920
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2304x2106 9x
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$width = 3840
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$height = 2106
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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#TV Viewports-----------------------------------------
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|
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[TextureRedefine]
|
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width = 1920
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||||
height = 1080
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||||
formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
|
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|
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[TextureRedefine]
|
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width = 1920
|
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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|
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#Gamepad Viewports-------------------------------------
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||||
|
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[TextureRedefine]
|
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
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[TextureRedefine]
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width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 854
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
#VC Menu
|
||||
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
|
145
Resolutions/VC_SNES_resolution/rules.txt
Normal file
145
Resolutions/VC_SNES_resolution/rules.txt
Normal file
@ -0,0 +1,145 @@
|
||||
[Definition]
|
||||
titleIds = 500001012A800,500001012E900,500001012EC00,500001012EE00,500001012ED00,500001012EF00,5000010130200,5000010130400,5000010130300,5000010130500,5000010130700,5000010130600,5000010130800,5000010130A00,5000010130900,5000010130B00,5000010108F00,5000010108E00,5000010109000,5000010109200,5000010109100,5000010109300,5000010109500,5000010109400,5000010109600,5000010109800,5000010109700,5000010109900,5000010109D00,5000010109C00,5000010109E00,5000010109F00,500001010A100,500001010A000,500001010A200,500001010A400,500001010A600,500001010A500,500001010A700,500001010A900,500001010A800,500001010AA00,5000010114C00,5000010114B00,5000010114D00,5000010115000,5000010114F00,5000010115100,5000010115300,5000010115200,5000010115400,5000010115A00,5000010115B00,5000010119A00,5000010119900,5000010119B00,5000010119D00,5000010119C00,5000010119E00,500001011A000,5000010119F00,500001011A100,500001011A200,500001011A400,500001011A300,500001011A500,500001012A200,500001012A300,500001012A600,500001012A500,500001012AD00,500001012A700,500001014B300
|
||||
name = "Resolution"
|
||||
path = Virtual Console/SNES/Resolution
|
||||
description = Changes the resolution of the game.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (Default)
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
SNES Resolutions-----------------------------
|
||||
|
||||
[Preset]
|
||||
name = ~~~Original SNES Resolutions~~~
|
||||
$width = 796
|
||||
$height = 448
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 512x448 (Original SNES) (480p)
|
||||
$width = 796
|
||||
$height = 448
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1024x896 2x (720p)
|
||||
$width = 1593
|
||||
$height = 896
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1536x1344 3x (1080p)
|
||||
$width = 2389
|
||||
$height = 1344
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 2048x1792 4x (1800p)
|
||||
$width = 3186
|
||||
$height = 1792
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 2560x2240 5x (4K)
|
||||
$width = 3982
|
||||
$height = 2240
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 3072x2688 6x
|
||||
$width = 4779
|
||||
$height = 2688
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 3584x3136 7x (5k)
|
||||
$width = 5575
|
||||
$height = 3136
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 4096x3584 8x (6k)
|
||||
$width = 6371
|
||||
$height = 3584
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 4608x4032 9x (7k)
|
||||
$width = 7168
|
||||
$height = 4032
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
#TV Viewports-----------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1080
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1080
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
#Gamepad Viewports-------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 864
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 854
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
#VC Menu
|
||||
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
|
Loading…
Reference in New Issue
Block a user