From 9b2f8a3ec84dd4cd11a112a811cc67858fe3be75 Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 19:13:40 -0600 Subject: [PATCH] Delete Resolutions/VCNES_Resolution directory --- Resolutions/VCNES_Resolution/rules.txt | 145 ------------------------- 1 file changed, 145 deletions(-) delete mode 100644 Resolutions/VCNES_Resolution/rules.txt diff --git a/Resolutions/VCNES_Resolution/rules.txt b/Resolutions/VCNES_Resolution/rules.txt deleted file mode 100644 index eb0b9edd..00000000 --- a/Resolutions/VCNES_Resolution/rules.txt +++ /dev/null @@ -1,145 +0,0 @@ -[Definition] -titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000 -name = "Resolution" -path = Virtual Console/NES/Graphics/Resolution -description = Changes the resolution of the game. Made by Zalnor. -version = 4 - -[Preset] -name = 1920x1080 (Default) -$width = 1920 -$height = 1080 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - - -SNES Resolutions----------------------------- - -[Preset] -name = ~~~Original NES Resolutions~~~ -$width = 427 -$height = 240 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 256x240 (Original NES) -$width = 427 -$height = 240 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 512x480 2x (480p) -$width = 853 -$height = 480 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 768x720 3x (720p) -$width = 1280 -$height = 720 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 1024x960 4x -$width = 1707 -$height = 960 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 1280x1200 5x (1080p) -$width = 2133 -$height = 1200 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 1536x1440 6x (1440p) -$width = 2560 -$height = 1440 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - - -[Preset] -name = 1792x1680 7x -$width = 2987 -$height = 1680 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - - -[Preset] -name = 2048x1920 8x (1800p) -$width = 3413 -$height = 1920 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -[Preset] -name = 2304x2106 9x -$width = 3840 -$height = 2106 -$gameWidth = 1920 -$gameHeight = 1088 -$GPgameWidth = 864 -$GPgameHeight = 480 - -#TV Viewports----------------------------------------- - -[TextureRedefine] -width = 1920 -height = 1080 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 1920 -overwriteHeight = ($height/$gameHeight) * 1080 - -[TextureRedefine] -width = 1920 -height = 1088 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 1920 -overwriteHeight = ($height/$gameHeight) * 1088 - -#Gamepad Viewports------------------------------------- - -[TextureRedefine] -width = 864 -height = 480 -formats = 0x01a -overwriteWidth = ($width/$GPgameWidth) * 864 -overwriteHeight = ($height/$GPgameHeight) * 480 - -[TextureRedefine] -width = 854 -height = 480 -formats = 0x01a -overwriteWidth = ($width/$GPgameWidth) * 854 -overwriteHeight = ($height/$GPgameHeight) * 480 - -#VC Menu -#please add it here if you figure out how to scale the menu seperate, so it can look good at low res